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Dune Wars 1.9 2016-10-05

This is the latest version of Dune Wars, a mod based on the classic science fiction novels by Frank Herbert, set on the desert planet of Arrakis.

Reviews of Dune Wars 1.8

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User Created Review

CIV IV Dune Mod = Awesomeness

Screenshots Thread by WendyG

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Headline Features and Changes
Completely new Espionage Design with lots of new Espionage Missions and unique Espionage units for factions - see here.

New Units
Mahdi Mujahid, Waterstealer, Traiter, Sardaukar Agent, Spy Drone, Narcotics Dealer, Acolyte, Truthsayer, Sandshadow.

New Buildings
+ Monestary building (+1 culture, +10% culture, +10% science, 1 priest slot)
+ Razzia Command world wonder (+100% Enemy War Weariness)
+ Missionaria Protectiva UB for the Bene Gesserit (+2 espionage points, +1 happy for now )

New/Changed Traits
+ New Mercantile trait that gives a foreign trade bonus
+ New Abomination trait for Alia - her other traits change with a 2% chance each turn
+ Relgious trait now provides a free Great Prophet on founding a religion.

Goody Huts have been replaced with Botanical Testing Stations

There are a variety of new effects including:
+ Hammers at your nearest city
+ Beakers towards your current research
+ Bonuses and Improvements such a Date Plantation appearing
+ Better free units such as Quads and Vulture Thopters (a Poorly Maintained -20% strength promo is applied to stop this from being too strong)
+ More and stronger barbarians, including a new Waterstealer unit that actually takes water from your cities

New Promotions
+ Zeal promotions - conquest oriented
+ Cave Fighter promotions - take tactical advantage of rocky terrain and new Cave features
+ More Siege Unit promotions+ Ducal Guard and Order of Agamemnon promos for the Atreides
+ Stillsuit promotion allows movement across the desert, but you must be friends with Fremen to get it.

Other Headlines
+ Big AI improvements thanks to the merging of Better BTS AI 1.01. City site selection is also improved.
+ Unique faction resources and off-world goods tidied-up
+ Tleilaxu plague mechanic nerfed
+ Tech tree adjusted and layout re-organised.
+ Health completely overhauled
+ Slavery Civic is now Harkonnen only
+ Extensive Unit Re-Balancing
+ Defensive Withdrawal implemented - defenders may withdraw to an adjacent tile
+ Mapscript Fixes and Improvements
+ Wildfire spread mechanic for the Mahdi and Technocracy religions. Cities will adopt with a certain probability on discovery of the religion. With the free missionaries given at Qizarate this means that you can see all 7 religions present in the late game.
+ Mahdi Shrine now gives +7 Military Production per global city with the religion.
+ Civilization Animosities implemented - Harkonnen dislike Atreides, etc
+ Inquisitor mechanic re-implemented
+ The Fremen now get a free Shai Hulud Sayyadina at Fanaticism
+ Cultural borders now extend freely across the desert
+ More of the Dune Encyclopedia filled out
+ French Translation by calvitix

Join the discussion at the Dune Wars Forum

More information on development between Dune Wars 1.8 and 1.9 can be found here.
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Author
Deliverator
Downloads
5,006
Views
5,006
First release
Last update
Rating
4.00 star(s) 6 ratings

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