Chuggi's Jedi Collection II (thread here) uses Samurai animations, which means his Jedi and Sith units also use Samurai sounds. You can set sounds for Selection and Action (ie Pillage) directly in XML, but you can't modify the movement, fortify, combat, etc sounds that way.
This package is designed to be installed on top of Chuggi's full .kf and .kfm set, which is found in the folder Jedi/Anime/ in his .7z archive (which I reposted here). It ALSO requires RogerBacon's sound package, which is available from post #13 of this thread.
My files replace the normal axe/sword swoosh sound with RogerBacon's lightsaber sound, and they also replace the Samurai armor clanking sounds with extra footstep sounds (since Jedi tend to move around pretty quickly, but definitely don't wear heavy metal armor).
Note that the Jedi and Sith versions in my package ARE different (since the latter also makes use of the Vader breathing noise in lieu of speech), so you will need to make two copies of Chuggi's .kf files and then apply my updates separately to each.
I have NOT included any XML, but as far as XML goes I recommend you set Action to the lightsaber sound for all 3 units, and both Train and Selection to the Vader breathing noise for the Sith unit (the tags for these are in RogerBacon's download). I've also increased the run speed for these units from 1.75 to 2.25 in MongooseMod, which is a subtle but neat effect.
This package is designed to be installed on top of Chuggi's full .kf and .kfm set, which is found in the folder Jedi/Anime/ in his .7z archive (which I reposted here). It ALSO requires RogerBacon's sound package, which is available from post #13 of this thread.
My files replace the normal axe/sword swoosh sound with RogerBacon's lightsaber sound, and they also replace the Samurai armor clanking sounds with extra footstep sounds (since Jedi tend to move around pretty quickly, but definitely don't wear heavy metal armor).
Note that the Jedi and Sith versions in my package ARE different (since the latter also makes use of the Vader breathing noise in lieu of speech), so you will need to make two copies of Chuggi's .kf files and then apply my updates separately to each.
I have NOT included any XML, but as far as XML goes I recommend you set Action to the lightsaber sound for all 3 units, and both Train and Selection to the Vader breathing noise for the Sith unit (the tags for these are in RogerBacon's download). I've also increased the run speed for these units from 1.75 to 2.25 in MongooseMod, which is a subtle but neat effect.