Food Economy (V2)
This mod is a total rework for Bonus Resources in the game which are currently useless and give nothing but small yield on the tile of the resource. This mod aims to enhance bonus resources to be more useful and to have impact on the game.
Mod components
Basically this mod applies enhancements to current Bonus resources, and make Bonus resources tradable.
1. Enhanced Bonus Resources:
Food Resources gives +1
Food in each city that has a granary, this bonus is not on the food resource tile but is empire wide bonus.
If you have 10 cities with Granary then claiming 1 Wheat will result in +1
food in 10 cities, this is a total +10
food to your empire which is as powerful as being an ally with a maritime city state.
Screen Shots:
2. Bonus resources are now Tradable:
In this mod food resources are made tradable, this will add a strategic importance to food resources, and applies the idea of importing/exporting food between civilizations.
Screen Shots:
This mod is a total rework for Bonus Resources in the game which are currently useless and give nothing but small yield on the tile of the resource. This mod aims to enhance bonus resources to be more useful and to have impact on the game.
Mod components
Basically this mod applies enhancements to current Bonus resources, and make Bonus resources tradable.
1. Enhanced Bonus Resources:
Food Resources gives +1

If you have 10 cities with Granary then claiming 1 Wheat will result in +1


Screen Shots:
Spoiler :
2. Bonus resources are now Tradable:
In this mod food resources are made tradable, this will add a strategic importance to food resources, and applies the idea of importing/exporting food between civilizations.
Screen Shots:
Spoiler :