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Native Wonders v18 2016-10-05

Native Wonders
- This modification is dedicated to all patriots who dislike Wonders in wrong Civilizations

Place of Origin
- Wonders can only be build by the Civilization where they have historically been built
- Oxford University, Hermitage, and Circus Maximus received a neutral description (e.g. National University)
- United Nations can still be build by everyone due Diplomatic Victory condition
- Construct Wonder missions of City States disabled because chance is too high desired Wonders are missing

Home of Orphans
- Angor Wat houses Siam
- Cristo Redentor embraces Spain
- Sydney Opera House performs for England

Balance of Power
- Added free sub-buildings to proper wonders
- Tweaked data of some (custom) wonders and moved them to proper technology/times

Challenge of Wonders (# = maximum terrain distance)
- Additional requirements for Wonders added for a little challenge to build them like at the native location
- The Great Lighthouse: Coast, Flat, The Great Library
- Stonehenge: Grass (1), Flat
- The Great Library: Coast, Flat
- The Pyramids: Desert (1), River
- The Oracle: Hill, Mountain (2)
- The Colossus: Coast, Flat
- The Hanging Gardens: Flat, River, Palace
- Angkor Wat: Flat, River, Walls
- The Hagia Sophia: Coast, Palace
- Chichen Itza: Plains (1), Flat
- Machu Picchu: Mountain (2), Hill, River
- Notre Dame: Flat, River, Palace
- The Porcelain Tower: Flat, River
- Himeji Castle: Coast, River, Walls, Palace
- Sistine Chapel: River, Palace
- The Kremlin: River, Palace, Walls
- The Forbidden Palace: Flat, River, Walls, Palace
- Taj Mahal: Flat, River
- Big Ben: Flat, Coast, River, Palace
- The Louvre: Flat, River, Palace
- Brandenburg Gate: Flat, River, Walls, Palace
- Statue of Liberty: Flat, Coast, River
- Christo Redentor: Coast, Hill
- Eiffel Tower: Flat, River, Palace
- Pentagon: Flat, River, Palace
- Sydney Opera House: Coast, Flat
- Many custom wonders also changed

Compatibility
- DLCs: Babylon, Mongols, Inca, Spain, Polynesia, and Denmark
- Mods included: Native Terrain
- Mods: Building Made Fun or CiVUP/TBC, Unity Mod, The Seven Ancient Wonders, Additional Wonders, More Wonders, and others
- Install and activate Native Wonders after BMF or TBC, UT, and other wonder mods
- Only English language supported
- Native Wonders can be added to or removed from a game session

v18
- "Karnak Wonder" support for Egypt added
v17
- Adjusted all (custom) wonders according to patch 1.332 changes
- Additional requirements for Wonders added for a little challenge to build them like at the native location
- Added "Native Terrain" mod to support the additional terrain requirements
- Added "Florence Cathedral Wonder" support for Rome ("Culture per Pop" mod not required)
v16
- "Malwiya Minaret Wonder" changed to Arabia
- Added "The Grand Canal Wonder" support for Rome added
- Added "Taipei 101 Wonder" support for China
v15
- Added some wonder tweaks
- Added "Wartburg Wonder" support for Germany
- Added "Torre del Oro Wonder" support for Spain
v14
- Added some custom wonder tweaks
- Added Building Made Fun mod support
- "Valley of the Kings" support for Egypt added
- "Malwiya Minaret Wonder" support for Babylon added
v13
- "Alhambra Wonder" support for Spain added
- "Broadway Wonder" support for America added
v12
- "Oriental Pearl Tower Wonder" support for China added
v11
- "Temple of Heaven Wonder" support for China added
- "Golden Gate Bridge Wonder" support for America added
v10
- Denmark support added
- "International Space Station" support as National Wonder for America, England, France, Germany, Greece, Japan, Rome, Russia, Spain, and Denmark
- "Carneval Wonder" support as National Wonder for America, Aztecs, England, France, Germany, Greece, India, Rome, Russia, Inca, Spain, and Denmark
- "Gateway Arch Wonder" support for America added
- "Large Hadron Collider Wonder" support as National Wonder for England, France, Germany, Greece, Rome, Spain, and Denmark
v9
- "Schloss Neuschwanstein Wonder" support for Germany added
v8
- Moved some custom wonders to proper technologies
- "Teotihuacan" support for the Aztecs added
- "Sankore Madrasah Wonder" support for Songhai added
- "Magellan's Expedition Wonder" support for Spain added
v7
- "Abu Simbel Wonder" support for Egypt added
- "Potala Palace Wonder" support for China added
- "Wat Phra Kaew Wonder" support for Siam added
- "Blue Mosque" support for the Ottomans added
- "Burj Khalifa" support for Arabia added
v6
- "Pont du Gard Wonder" support for Rome added
- "The Golden Pavilion" support for Japan added
v5
- Fixed issue that Native Wonders doesn't work when not using TBC
- Removed History of the Making II mod support due gameplay incompatibility
v4
- Added mod support of The Seven Ancient Wonders, Additional Wonders, and History in the Making II
v3
- Some National Wonders have received a nationalized description
- Construct Wonder missions of City States disabled
v2
- Fixed several bugs
v1
- Public Release


Installation
1. Copy/Move the *. civ5mod file into C:\<username>\Documents\My Games\Sid Meier's Civilization 5\MODS
2. Run Civilization V, go to Mods\Browse Mods and click the Install Mods button in the Installed tab
3. Enable the mod by clicking the round button on the right
4. Start a Single Player game back in the Mods menu

Supported mods won't work together?
Try following method while running the game
:
1. Run the game and go to the Browse Mods menu
2. Install any mods
3. Alt-Tab out of the running game and filebrowse to the C:\<username>\Documents\My Games\Sid Meier's Civilization 5\MODS folder
4. Move every mod folder, or only those where mod loading order is important, inside into an empty folder, e.g. \Sid Meier's Civilization 5\Patch or better into a newly created \Sid Meier's Civilization 5\Backup folder. Best to move out each mod's folder one by one, otherwise the mod list isn't always updated
5. Tab back into the game and check if the mod list in the Browse Mods menu is empty
6. Tab out and move every mod folder from \Backup back to \MODS but only one by one in the proper activation order and not all at same time!
7. Tab back into the game and activate all mods in the proper order

Please post comments and questions in the Forum Topic!
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