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[KPS666] Blood 4 Oil MOD 2016-10-05

BLOOD 4 OIL MOD

If you wish to give comment:
http://forums.civfanatics.com/showthread.php?p=11003217#post11003217


Changes:

Terrain:
-Terrain desert and snow now have 2 movement cost.

Civilizations:
-Egypt, Persia and Arabia start with trait "Holy War", giving them the "Jihad" promotion to make this states strong on desert terrain.

Units:
Made not to many changes, only some promotion changes to make a real "Desert Storm" experience:
-Promotion "Jihad": Start up attribute for the desert states, giving a 20% attack bonus in friendly territory and a 20% devense bonus on desert terrain. Also makes the movement cost to a normal level.
-Promotion "Desert Warfare": 20% combat bonus (attack and defense) on desert terrain, makes movement cost to 1, too. Preq. Tech ist "Military Science"
-Promotion "Winter Warfare": same as for "desert Warfare", only for snow terrain.
-Promotion "Composite Armour", giving the helicopter and tank units a 10% defense bonus (preq. tech is plastics).
-Promotion "Reactive Armour", giving an extra 10% defense bonus, but only for tank units.
-Changed preq. ressource from aluminum to oil at the modern age units to fit to the theme of this mod.

Buildings:
-Added building "Oil Refinery", giving 5 gold and 2 production to every nearby oil ressource.

Others:
-Raised the flavors for ressource oil, hoping this will force the AI to declare war for the black gold.

Hope you enjoy this mod :goodjob:
Author
kps666
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