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[XML + Python] Starting popup - civ specific 2016-10-05

This is a civ specific version of this modcomponent here.

It allows you to add a popup at the start of the game, and it is possible to make it civ dependent.
Text keys have to be defined like TXT_KEY_MOD_HEADER_CIVILIZATION_XY and TXT_KEY_MOD_TEXT_CIVILIZATION_XY, and will be automatically applied. Else the default text will be used.

There's one change in CvEventManager.py, search for "starting popup".
One XML file is included for the example text.

If you have a question, then please ask in this thread.
  • startingpopup_english_w97.jpg
    startingpopup_english_w97.jpg
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  • startingpopup_default_s0p.jpg
    startingpopup_default_s0p.jpg
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The_J
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