Yield From Combat Mod v1.4
When an enemy unit is defeated, a specified amount of , , , , , or is deposited in your nearest city. One commerce is chosen at random from the different commerces a particular unit can give.
- deposited to a nearby city if an animal is defeated.
- are deposited if a unit is defeated.
- Gives the killer's owner an amount of .
- Gives the killer's owner towards one of the prerequisite techs of the killed unit.Example: If your forces kill a Tank, but you can't currently build Tanks, you'll get towards either Industrialism or Rifling.
- Deposits an amount of in your nearest city.
- Gives the killer's owner an amount of units against the killed unit's owner.
The modification was only to a 7 C++ files. The Mod includes the Changed C++ files plus a working mod. Enjoy.
-----Game Play-----
-, , , , , or Yields are given to cities after an enemy unit (including air units) is killed.
-An alert message & landmark notification appear if a Yield is gained.
-----Note to Modmakers-----
-In the SDK files I have added Yield From Combat Mod START and Yield From Combat Mod END in all of the places that changes to the original files were made.
-New XML tags:
CIV4UnitInfos.xml
Spoiler :
CIV4TraitInfos.xml
Spoiler :
-----Version History-----
Version 1.41
-Fixed yield/commerce messages
Version 1.3
-Added Missing TraitInfos.xml file
-Added Concept Text
-Added Readme & Changelog Texts
Version 1.2
-Add a Checkbox
-Debug
-Merge Test of Time Changes
-Commerce/Yield Change for Traits Gametext fixed
-Base Commerce/Yield for Traits Gametext fixed
Version 1.1
Spoiler :
Version 1.0
Spoiler :
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