This scenario is based on the Forgotten Realms, and plays out on a huge, accurate map of the continent of Faerun.
Help me make Faerun Better. Leave Comments and Criticism Here!
Scenario Features
Choose from 22 Civilizations, reflecting Faerun's major kingdoms and their most important leaders. Civs have unique tech trees based on their alignment. Build new fantasy units including Mages, Clerics, Dragons, Giants, Druids and Assassins.
How to Load
Activate Mod => Single Player => Custom Game => Faerun Scenario => Load Mod
If you have trouble downloading or installing this mod (i.e. the mod does not display in your Mods list), see this guide.
No DLC Required!
Do not load this scenario with any mod that changes base game attributes. UI only mods, like IGE and InfoAddict, should function.
MAC Users See this CivFanatics forum thread for help on enabling mods.
Version History
v.15 Update for BNW patch.
v.13 Changes: Bug fix for persistent mid game crash; Deleted farms, and villages now act as primary food production centers; Units may earn battle experience; Update and fix for Minor Civ names; Added Dale Reckoning calendar; Added load screen music; Game balance via defines; Trimmed map for better late game performance.
Help me make Faerun Better. Leave Comments and Criticism Here!
Scenario Features
Choose from 22 Civilizations, reflecting Faerun's major kingdoms and their most important leaders. Civs have unique tech trees based on their alignment. Build new fantasy units including Mages, Clerics, Dragons, Giants, Druids and Assassins.
How to Load
Activate Mod => Single Player => Custom Game => Faerun Scenario => Load Mod
If you have trouble downloading or installing this mod (i.e. the mod does not display in your Mods list), see this guide.
No DLC Required!
Do not load this scenario with any mod that changes base game attributes. UI only mods, like IGE and InfoAddict, should function.
MAC Users See this CivFanatics forum thread for help on enabling mods.
Version History
v.15 Update for BNW patch.
v.13 Changes: Bug fix for persistent mid game crash; Deleted farms, and villages now act as primary food production centers; Units may earn battle experience; Update and fix for Minor Civ names; Added Dale Reckoning calendar; Added load screen music; Game balance via defines; Trimmed map for better late game performance.