Adds the Gran Colombia Civilization to Gods & Kings, with Simon Bolivar as its Leader!. This mod features Custom Leader Music.
New Version for Brave New World!
Update 4: New War Music!
Update 3: Updated the Trait and the Libertador.
Update 2: Fixed a missing alpha icon, and changed the trait.
Update: Fixed a bug where the Happiness per 5 policies trait wouldn't work, added War Music.
Gran Colombia Civilization
Special thanks to whoward for working out the trait.
[This mod uses a 2D leaderhead, since 3D leader modeling is still too obscure and mysterious. Special thanks to Zipa_DH for the map and the Civ Icon, whoward for the CaptureScript and True_Candyman for ideas on the Unique Unit. And to danrell for the horseman model I based the Llanero on. Updates to the mod will likely break saved games]
--Installation instructions for enabling the custom leader music--- (note, if you don't mind not having the music ingame, it doesn't matter if you don't do this, its completely optional)
In order to install the Mod properly, so the Leader Music will be played you must do the following:
1. In Gran Colombia's Mod Folder, search for the GCMusic.xml and GCMusicDefines.xml and open them.
2. In your Civilization Install Directory search for the following:
"(Install Directory)\assets\DLC\Expansion\Sounds\XML"
3. Open Audio2DScriptsExpansion1.xml and AudioDefinesExpansion1.xml from that folder
4. On Audio2DScriptsExpansion1.xml, paste the contents of GCMusic.xml under <Script2DSounds>
5. On AudioDefinesExpansion1.xml, paste the contents of GCMusicDefines.xml under <SoundDatas>
6. Save both files and enjoy your new civ with its own leader music.
Musical Credits
Peace Music: La Guaneña, played by the Bogotá Philarmonic.
War Music: Tres Danzas, Guillermo Uribe Holguín
Post-Colonial American Civilizations Thread!
New Version for Brave New World!
Update 4: New War Music!
Update 3: Updated the Trait and the Libertador.
Update 2: Fixed a missing alpha icon, and changed the trait.
Update: Fixed a bug where the Happiness per 5 policies trait wouldn't work, added War Music.

- Leader:
Simón Bolivar - UA: The Independence of a Continent:
Occupied cities start with a Courthouse. Liberating a Civilization or
City-State starts a
Golden Age..
- UU: Libertador Replacement for the Great General. Instead of building Citadels it can Build Republiquetas, which may be built outside friendly territory. The Libertador may also start an Alliance Mission with City-States you’re not at war with, increasing
influence, and generating some
Gold
- UU:LlaneroReplacement for the Lancer. Bonus to Great General (Libertador) generation, Can move after atacking. Requires 1 Horse
Special thanks to whoward for working out the trait.
[This mod uses a 2D leaderhead, since 3D leader modeling is still too obscure and mysterious. Special thanks to Zipa_DH for the map and the Civ Icon, whoward for the CaptureScript and True_Candyman for ideas on the Unique Unit. And to danrell for the horseman model I based the Llanero on. Updates to the mod will likely break saved games]
--Installation instructions for enabling the custom leader music--- (note, if you don't mind not having the music ingame, it doesn't matter if you don't do this, its completely optional)
In order to install the Mod properly, so the Leader Music will be played you must do the following:
1. In Gran Colombia's Mod Folder, search for the GCMusic.xml and GCMusicDefines.xml and open them.
2. In your Civilization Install Directory search for the following:
"(Install Directory)\assets\DLC\Expansion\Sounds\XML"
3. Open Audio2DScriptsExpansion1.xml and AudioDefinesExpansion1.xml from that folder
4. On Audio2DScriptsExpansion1.xml, paste the contents of GCMusic.xml under <Script2DSounds>
5. On AudioDefinesExpansion1.xml, paste the contents of GCMusicDefines.xml under <SoundDatas>
6. Save both files and enjoy your new civ with its own leader music.
Musical Credits
Peace Music: La Guaneña, played by the Bogotá Philarmonic.
War Music: Tres Danzas, Guillermo Uribe Holguín
Post-Colonial American Civilizations Thread!