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Battle for Barsoom [John Carter] 2016-10-05

Welcome to The Newly Created Mod based
on the Edgar Rice Burroughs novels and disneys picture:


what is this mod anyway you ask? :

This mod is a total conversion of the vanilla bts game.

the story of John Carter for those of you who dont know it goes in short like this:


" John Carter, a Civil War veteran who in 1868 was trying to live a normal life, is "asked" by the Army to join. But he refuses so he is locked up. He escapes and is pursued. Eventually they run into some Indians and there's a gunfight. Carter seeks refuge in a cave. While there he encounters someone who is holding some kind of medallion. When Carter touches it, he finds himself in a place where he can leap incredible heights, among other things. He later encounters beings he has never seen before. Later he meets a woman who helps him to discover that he is on Mars. And he learns there's some kind of unrest going on."
( short description taken from Imdb )


i have tried to adapt the mod as much as i could to the stories,
im am aware that i may have gotten some names wrong, i will current these over time.

the mod features the following:
  • 16 civs that represent the main cities and races of barsoom.
  • completely reworked tech tree and its long..
  • all new unit classes with various unit limits and powers
  • each civ have 2 unique units
  • each civ have 3 unique buildings
  • 9 religions and each civ can learn 1, so u better hurry to learn one b4 theres none..
  • 7 adapted corporations named - leagues.
  • new set of resources takes from the barsoom martian world.
  • many buildings, wonders and projects completely new.
  • great looking red terrain of mars.
  • archipelago/terra2/terrapit or 3 sized premade scenario maps.
  • music that will get you into the martian feel.


SDK parts thats included (OTHER MODDERS CAN USE THIS) im not using them all in the mod:

  • kmod version 1.42b : the mods core uses the greatly made mod by karadoc.
  • jculture and j improvement mods
  • hated civs/favorite civs -- unused yet
  • fresh water mod - water from improvements + no fresh water from lakes or ocean
  • extended mountains mod - allow pass on mountains, improvements tags and resources.
  • free tech from building tag -- unused yet
  • city unit and city size prereq -- unused yet
  • terrain health good/bad -- unused yet
  • unit prereq civic -- unused yet
  • specialist hsppiness/unhappiness
  • 50 civs on a map
  • woc tga index
  • unique civ project -- unused yet
  • project free unit
  • project help tag
  • kmod 1.41

python mods (mostly by platyping):

  • uuuu platy interface full package.
  • Regicide -- kill the kig unit for a victory.
  • Wonderful Victory.
  • Fertile Victory.
  • Growth Victory.
  • Tech Conquest - GRANTS TECH WITH CONQUEST.
  • starting pop up by the_j.


SDK parts thats included (OTHER MODDRES CAN USE THIS) im not using them all in the mod:

  • kmod version 1.41 : the mods core uses the greatly made mod by karadoc.
  • jculture and j improvement mods
  • hated civs/favorite civs -- unused yet
  • fresh water mod - water from improvements + no fresh water from lakes or ocean
  • extended mountains mod - allow pass on mountains, improvements tags and resources.
  • free tech from building tag -- unused yet
  • city unit and city size prereq -- unused yet
  • terrain health good/bad -- unused yet
  • unit prereq civic -- unused yet
  • specialist hsppiness/unhappiness
  • 50 civs on a map
  • woc tga index
  • unique civ project -- unused yet
  • project free unit
  • project help tag
  • kmod 1.41

python mods (mostly by platyping:

  • uuuu platy interface full package.
  • Seasons - EVERY 14 TURNS A SEASON IS CHANGED - AND GRANTS VARIOUS BONUSES -PARTIALLY USED.
  • Regicide -- kill the kig unit for a victory.
  • Manufactured Resources - PRODUCES COMPILED RESOURCES - USED FOR UNITS - U CAN SEE IT IN CITY SCREEN.
  • Pesky barbs - SPAWNS A LOT OF BARBS.
  • Plentiful Resource - UNIT GETS XP FOR EVERY 3 AMOUNT OF THE SAME RESOURCE.
  • Reinforcement Script - UNUSED - SPAWNS UNITS AT A SPECIFIED TIME.
  • World Tech - LIMIT TECHS FOR 1 TIME - FIRST TO LEARN IS LAST - UNUSED.
  • Influence Driven War - CULTURE SPREAD WITH WAR.
  • WarNPeace - SCRIPT FOR WAS AND PEACE - UNUSED.
  • Palace Upgrades - OFFERS TO UPGRADE THE PALACE.
  • Wonderful Victory.
  • Fertile Victory.
  • Growth Victory.
  • Tech Conquest - GRANTS TECH WITH CONQUEST.
  • Requirements - SOME XML TAGS FOR BUILDINGS AND UNITS - UNUSED.
  • starting pop up by the_j.







LAST UPDATED ON 29-08-2014



Keldath

MAIN MOD THREAD:
http://forums.civfanatics.com/showthread.php?t=497164
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keldath
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