Resource icon

Georges Unit Expansion Mod 2016-10-05

Requires BNW and Gods and Kings!

Georges Expansion Mod enhances gameplay and adds 9 new Units. All the units are unique, with their own abilitys and promotions and are all designed for different purposes. Most have their own unique unit art defines, and all have their own unique unit flags (the little icon that appears over the Unit's head) and icons. Hope you enjoy :)

NEW UNITS ____________________________________________________

Slave
A civilian unit, able to build improvements faster than the Worker. Cannot be purchased or produced. When an enemy Great Person, worker, settler, missionary, or inquisitor is captured, it will be transformed into a slave (as of course Great people previously disappeared/were killed, making there no advantage to capturing them, plus missionarys etc stayed as the enemy's religion, which meant that you then simply had to delete them as they were useless).

Javelin Thrower - Unlocked Bronze Working
8 Strength
8 Ranged Strength
2 Range
3 Movement

The Javelin thrower is meant for hit-and-run attacks, as it can move in, throw its javelins, and then move out (as it can move after attacking). It has a bonus vs fortifed units.

Longbowman- Unlocked Machinery (no longer the English UU)
12 Strength
12 Ranged Strength
2 Range
2 Movement

Realistically, the longbowman had less range than the crossbow. It was however, quicker to reload, and so can attack twice.

Sentry - Unlocked Chivalry
16 Strength
1 Movement

The Sentry is weak when outside of its territory, but in friendly territory has a 50% Bonus. The Sentry is designed to guard your cities (one is advisable as they cost 2 extra gold maintenance), and to keep a lookout- it had an extra three sight. The Sentry requires a Castle in the city.

Warhammer - Unlocked Steel
16 Strength
2 Movement

Has a 50% Bonus against Swordman or Longswordsman units (which - if they have Iron - the enemy would be using in battle at the time the Warhammer is available).

Gun Carriage - Unlocked Chemistry
Req 1 Horse Resource
14 Strength
20 Ranged Strength
3 Range
6 Movement

The Gun Carriage is an alternative of the Cannon. It is a mounted unit, not a siege unit (and thus has no bonus vs cities!) It has 6 moves, but its moves end when it enters rough terrain. It doesn't need to set up to attack.

Sniper - Unlocked Rifling
26 Strength
26 Ranged Strength
2 Range
3 Movement

The Sniper is the upgrade of the Javelin Thrower, and uses the same tactics/is designed for the same reason: Hit-and-run attacks. It has three movement, and can move after attacking.

Self-Propelled Artillery - Unlocked Dynamite
20 Strength
30 Ranged Strength
3 Range
7 Movement

The upgrade of the Gun Carriage, an equivalent to the Artillery. Again, the Self-Propelled Artillery is not a Siege Unit, and has no bonus vs cities.

Crocodile Tank- Unlocked Combined Arms (now England's UU)
Req 1 Oil Resource
65 Strength
70 Ranged Strength
2 Range
5 Movement

CVR(T) Scimitar- Unlocked Combined Arms
50 Strength
5 Movement

The CVR(T) Scimitar is the only other scouting unit bar the Scout. It has 5 movement (not affected by terrain cost).

UPDATED UNIT UPGRADE PATHS ___________________________________

Chariot Archer - Gun Carriage - Self-Propelled Artillery - Rocket Artillery

Javelin Thrower - Sniper - Machine Gun - Bazooka

Archer - Composite Bowman - Crossbowman - Sniper - Machine Gun - Bazooka

Longbowman - Sniper - Machine Gun - Bazooka

Warhammer - Musketman - Rifleman - Great War Infantry - Infantry- Mech

CVR(T) Scimitar - Modern Armor - Giant Death Robot
  • self_propelled_artillery_3r3.jpg
    self_propelled_artillery_3r3.jpg
    302.3 KB · Views: 254
  • romansentry_8B3.jpg
    romansentry_8B3.jpg
    301.4 KB · Views: 236
  • citadel_hLR.jpg
    citadel_hLR.jpg
    328.5 KB · Views: 240
  • slavebuildsmine_37s.jpg
    slavebuildsmine_37s.jpg
    301.2 KB · Views: 208
  • gun_carriage_o9J.jpg
    gun_carriage_o9J.jpg
    94.1 KB · Views: 228
Author
Domination2000
Downloads
754
Views
754
First release
Last update
Rating
0.00 star(s) 0 ratings
Top Bottom