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Legendary Journeys 2016-10-05

An alteration of the core pace of Civilization V, slowing research while maintaining quick construction to allow more gameplay in each Era. It does quite a bit of alterations to other gameplay to balance it with this slower pace of research and my style of play.

It requires the Pick N Mix Compendium of William Howard's Mods as compiled by me at http://forums.civfanatics.com/downloads.php?do=file&id=22134.

It also requires Gods & Kings, Brave New World and the Ancient Wonders DLC (referenced some orphaned art from that and not sure if it's accessible without it). All other DLC are optional but listed as "referenced".

Many thanks to William Howard who's DLL and Pick N Mix mods far exceeded my earlier workarounds for certain things.

Latest Version uploaded: v3 (17 Jan 14)
  • Removed Rangers Unit (Was showing up in Pedia/Tech Tree and shouldn't be built)
  • Included modified version of UI - Condensed Promotions (GK) (v11)
  • Included bc1 modifications to CityView UI for UI - City Expansion (v13)
  • Fixed Forward Scout upgrade path
  • Removed Faith cost for Herdsmen
  • Changed Trireme to go obsolete with Compass
  • Added Spanish Pikeman replacement to upgrade to Tercio
  • Adjusted several overlooked CS settings
  • Added Blocked mods
  • Doubled Embarked Movement increases with tech
  • Increased Embarked Speed for Songhai
  • Removed See Invisible Submarine from Workboats
  • Reduced City Bombard damage (but not City Defense)
  • Moved Balloon to Steam Power and Airship to Electronics
  • Moved Airbase to Ballistics
  • Moved Super Carrier to Stealth
  • Moved Tunnel to Dynamite and allowed Workers to build it (TBMs build it faster)
  • Moved Combat Engineer to Mobile Tactics
  • Moved Reveal Aluminum to Scientific Theory

Complete Version History in Readme.txt.
Author
Barghaest
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