UI Components: Part 1, The Basics (part 1)
Reference thread, discussion thread
The objective of these tutorials are to introduce the Civ 5 User Interface (UI) elements and controls needed to construct dialogs for presenting information to the user and receiving their decisions.
The objective of this tutorial is to introduce the basic Civ 5 User Interface (UI) elements and controls that are needed to construct dialogs for presenting information to the user and receiving their decisions (in the form of button clicks).
All the code in this tutorial can be downloaded from my mods web-site as "Test - UI Tutorial - 1 Basics".
Note: The attached PDF's are slightly out-of-date, up-to-date ones are included in the mod linked above.
Previous download count: 394
Reference thread, discussion thread
The objective of these tutorials are to introduce the Civ 5 User Interface (UI) elements and controls needed to construct dialogs for presenting information to the user and receiving their decisions.
The objective of this tutorial is to introduce the basic Civ 5 User Interface (UI) elements and controls that are needed to construct dialogs for presenting information to the user and receiving their decisions (in the form of button clicks).
- Dialog 1 - Hello World!
- Dialog 1b - Text Attributes and Anchors
- Dialog 2 - Borders (Grids)
- Dialog 2b - Anchors Revisited
- Dialog 2c - Containing the Mouse
- Dialog 3 - Adding an OK Button
- Dialog 4 - Static and Dynamic Decoration
- Dialog 4b - Changing the Icon
- Dialog 5 - More Buttons
- Dialog 5b - Easier More Buttons
- Dialog 6 - Odds and Ends
All the code in this tutorial can be downloaded from my mods web-site as "Test - UI Tutorial - 1 Basics".
Note: The attached PDF's are slightly out-of-date, up-to-date ones are included in the mod linked above.
Previous download count: 394