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Elf Archer 2016-10-05

Three elven archers, with bows and quivers from Wolfdog's Fyrdwell. They have Archer animations. All have a teamcolor cape and skirt.

The versions are:
  • Blond elf with standard brown suit
  • Blond elf with leather vest
  • White-haired elf with standard brown suit

You can also download them from Dropbox.

Discuss these and other elves here.

Sample art defines:
Code:
INSERT INTO ArtDefine_UnitInfos (Type,						DamageStates,	Formation) VALUES
								('ART_DEF_UNIT_ELF_ARCHER',	1,				'UnFormed');
INSERT INTO ArtDefine_UnitInfoMemberInfos (UnitInfoType,				UnitMemberInfoType,						NumMembers) VALUES
										  ('ART_DEF_UNIT_ELF_ARCHER',	'ART_DEF_UNIT_MEMBER_ELF_ARCHER',		1),
										  ('ART_DEF_UNIT_ELF_ARCHER',	'ART_DEF_UNIT_MEMBER_ELF_ARCHER_V2',	1),
										  ('ART_DEF_UNIT_ELF_ARCHER',	'ART_DEF_UNIT_MEMBER_ELF_ARCHER_V3',	1);
INSERT INTO ArtDefine_UnitMemberInfos (Type,								Scale,				Model,					MaterialTypeTag,	MaterialTypeSoundOverrideTag) VALUES
									  ('ART_DEF_UNIT_MEMBER_ELF_ARCHER',	0.140000000596046,	'elf_archer.fxsxml',	'CLOTH',			'FLESH'),
									  ('ART_DEF_UNIT_MEMBER_ELF_ARCHER_V2',	0.140000000596046,	'elf_archer_v2.fxsxml',	'CLOTH',			'FLESH'),
									  ('ART_DEF_UNIT_MEMBER_ELF_ARCHER_V3',	0.140000000596046,	'elf_archer_v3.fxsxml',	'CLOTH',			'FLESH');
INSERT INTO ArtDefine_UnitMemberCombats (UnitMemberType,						EnableActions,																								ShortMoveRadius,	ShortMoveRate,		TargetHeight,	HasRefaceAfterCombat,	HasShortRangedAttack,	HasLongRangedAttack,	ReformBeforeCombat) VALUES
										('ART_DEF_UNIT_MEMBER_ELF_ARCHER',		'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge',	12.0,				0.349999994039536,	8.0,			1,						1,						1,						1),
										('ART_DEF_UNIT_MEMBER_ELF_ARCHER_V2',	'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge',	12.0,				0.349999994039536,	8.0,			1,						1,						1,						1),
										('ART_DEF_UNIT_MEMBER_ELF_ARCHER_V3',	'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge',	12.0,				0.349999994039536,	8.0,			1,						1,						1,						1);
INSERT INTO ArtDefine_UnitMemberCombatWeapons (UnitMemberType,						"Index",	SubIndex,	VisKillStrengthMin,	VisKillStrengthMax,	WeaponTypeTag,		WeaponTypeSoundOverrideTag,	MissTargetSlopRadius) VALUES
											  ('ART_DEF_UNIT_MEMBER_ELF_ARCHER',	0,			0,			0,					0,					'ARROW',			'ARROW',					10.0),
											  ('ART_DEF_UNIT_MEMBER_ELF_ARCHER',	1,			0,			10.0,				20.0,				'FLAMING_ARROW',	NULL,						10.0),
											  ('ART_DEF_UNIT_MEMBER_ELF_ARCHER_V2',	0,			0,			0,					0,					'ARROW',			'ARROW',					10.0),
											  ('ART_DEF_UNIT_MEMBER_ELF_ARCHER_V2',	1,			0,			10.0,				20.0,				'FLAMING_ARROW',	NULL,						10.0),
											  ('ART_DEF_UNIT_MEMBER_ELF_ARCHER_V3',	0,			0,			0,					0,					'ARROW',			'ARROW',					10.0),
											  ('ART_DEF_UNIT_MEMBER_ELF_ARCHER_V3',	1,			0,			10.0,				20.0,				'FLAMING_ARROW',	NULL,						10.0);
INSERT INTO ArtDefine_StrategicView (StrategicViewType,			TileType,	Asset) VALUES
									('ART_DEF_UNIT_ELF_ARCHER',	'Unit',		'sv_archer.dds');
  • elf_archer_HJe.png
    elf_archer_HJe.png
    469.5 KB · Views: 286
Author
Civitar
Downloads
347
Views
347
First release
Last update
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