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Civ5 Mod Checker Version 1.0.1 (XML only) 2016-10-05

This is the download page for my Civ 5 mod checker v1.0.1. In this version it can only handle checking xml, and sql will be ignored. In order to remove the warnings the program will give you about using game objects defined in sql, you can write scripts to exclude the ones you have checked for sure (see the help menu in the script editor, after clicking change next to the script field!)

The following features are present in the utility:
  • Loads the Base Game XML and then the mod of your choice, and checks to see that all objects referenced have already been defined somewhere in the mod or the game.
  • Checks to see that you have included components that are required by Lua (and otherwise cause silent errors).
  • Built in scripting language to filter out areas of your mod from checks.
  • Loads and caches the Base Game data in RegisterCache.SC so that after using the program for the first time, it runs considerably faster.
  • Ability to set dependencies for mods, so that mods that your mod is built on are loaded into the program first.
  • Script editor with built in syntax highlighting!
  • Program uses the windows registry to detect your modbuddy folder and your civ install folder, so you don't have to!

Note; please put the program into an area which is safe to edit (like your documents), as to stop UAC from blocking the programs files. The program will create Civ5ModXMLCheckerData.sqlite and RegisterCache.SC in the folder where you leave it, deleting these files will not harm the program but it will create new ones the next time it is run!

Change list
  • Fixed bug that prevents the program window from opening! Someone should have told me sooner!!!

Requires Java Runtime 8 (jre8)

Please report any bugs to this or this thread
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Author
j_mie6
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