The PolicyPlus+ mod rebalances Social Policies and Ideologies to promote more diverse strategies, making some of the lesser used policy trees more viable in certain situations, and making the stronger policies less "fail-safe" choices.
Policy trees in general now follow a two-tier structure. The opener and immediately available policies generally helping to establish infrastructure in a specific area (Tradition provides defense for your small empire, Liberty provides utility units, Honor boosts production of military units and buildings, Piety provides bonuses towards founding a religion, etc) The later policies and finisher generally provide boosts to these specific areas (Tradition boosts the Capital in multiple ways, Liberty provides Production, Gold, Culture, and Happiness boosts per City, Honor provides deadly promotions for your army, Piety provides bonuses to established Religions)
This approach somewhat matches the Ideology structure adopted in Brave New World and gives players choice in specialization. For example, a Liberty player could either pursue the left side of the tree for rapid expansion, or the right tree for better infrastructure development. An Exploration player can either go down the left side of the tree for a stronger navy, or the right side for better coastal cities.
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Changes include...
Tradition:
Liberty:
Honor:
Piety:
Patronage:
Aesthetics:
Commerce:
Exploration:
Rationalism:.
Ideologies:
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As part of the Japan UA is now used in an Honor policy, Japan receive a new UA that decreases Policy costs by 10% and provides +1 Culture on Fishing Boats and +2 Culture on Atolls.
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As the Spirit of Conquest policy has been buffed, the Statue of Zeus now provides +4 Iron and +15% Production of land units in the city instead of its previous effects.
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All gameplay changes have been implemented as XML files, so if you don't like a particular policy tree, feel free to disable it or just remove the file without impacting the rest of the mod. Likewise, the mod should be perfectly compatible with any other mod that does not explicitly interact with the policy trees.
Many thanks to Machiavelli24, who provided help during design and inspired me to make this mod with his excellent Reform and Rule mod. While Machiavelli24's mod completely rehauls Policy trees and Ideologies from the ground up, my mod is a less radical alternative that mostly rebalances existing policies and themes.
If you have any feedback with regards to coding problems or balance issues, please let me know! Feel free to discuss them here, or any other fun moments you've had or cool strategies you've come up with for this mod. Personally I've been a big fan of the Persian Pirates, where you go Liberty-Honor-Exploration and roam the world, using a large navy to accrue Golden Age points for your fearsome army.
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CivFanatics Download Link
Steam Download Link
Language Compatibility: English only.
Requires Brave New World.
Policy trees in general now follow a two-tier structure. The opener and immediately available policies generally helping to establish infrastructure in a specific area (Tradition provides defense for your small empire, Liberty provides utility units, Honor boosts production of military units and buildings, Piety provides bonuses towards founding a religion, etc) The later policies and finisher generally provide boosts to these specific areas (Tradition boosts the Capital in multiple ways, Liberty provides Production, Gold, Culture, and Happiness boosts per City, Honor provides deadly promotions for your army, Piety provides bonuses to established Religions)
This approach somewhat matches the Ideology structure adopted in Brave New World and gives players choice in specialization. For example, a Liberty player could either pursue the left side of the tree for rapid expansion, or the right tree for better infrastructure development. An Exploration player can either go down the left side of the tree for a stronger navy, or the right side for better coastal cities.
-----------------------------------------------------------------------------------
Changes include...
Tradition:
Spoiler :
Liberty:
Spoiler :
Honor:
Spoiler :
Piety:
Spoiler :
Patronage:
Spoiler :
Aesthetics:
Spoiler :
Commerce:
Spoiler :
Exploration:
Spoiler :
Rationalism:.
Spoiler :
Ideologies:
Spoiler :
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As part of the Japan UA is now used in an Honor policy, Japan receive a new UA that decreases Policy costs by 10% and provides +1 Culture on Fishing Boats and +2 Culture on Atolls.
-----------------------------------------------------------------------------------
As the Spirit of Conquest policy has been buffed, the Statue of Zeus now provides +4 Iron and +15% Production of land units in the city instead of its previous effects.
-----------------------------------------------------------------------------------
All gameplay changes have been implemented as XML files, so if you don't like a particular policy tree, feel free to disable it or just remove the file without impacting the rest of the mod. Likewise, the mod should be perfectly compatible with any other mod that does not explicitly interact with the policy trees.
Many thanks to Machiavelli24, who provided help during design and inspired me to make this mod with his excellent Reform and Rule mod. While Machiavelli24's mod completely rehauls Policy trees and Ideologies from the ground up, my mod is a less radical alternative that mostly rebalances existing policies and themes.
If you have any feedback with regards to coding problems or balance issues, please let me know! Feel free to discuss them here, or any other fun moments you've had or cool strategies you've come up with for this mod. Personally I've been a big fan of the Persian Pirates, where you go Liberty-Honor-Exploration and roam the world, using a large navy to accrue Golden Age points for your fearsome army.

-----------------------------------------------------------------------------------
CivFanatics Download Link
Steam Download Link
Language Compatibility: English only.
Requires Brave New World.