Modifies combat to make it more predictable and less winner-take-all: If a unit would die in combat despite superior odds, combat ends in a retreat instead.
Forum thread (2nd half of the initial post):
http://forums.civfanatics.com/showthread.php?t=526703
Forum thread (2nd half of the initial post):
http://forums.civfanatics.com/showthread.php?t=526703