Michael Jeszenka's The Seven Years War for MGE converted to Test of Time. Due to the alliances and amount of Civs to be played, you cannot win by objectives. I made certain cities objectives though. Find the ones closest to you that are in an enemies hands and go for them. Suprisingly, this scenario goes fairly fast, unless you are Britain. They have several theaters so it takes a little longer for them to coordinate offensively and defensively. France can turn out the same way, but it depends on what you decide who is the main threat. There are 74 turns, not enough for a world conquest. The are plenty of units to move, but not too much to make the turns drag.