JFort Mod Thread
This project is based, in concept, on the RealFort Mod by Bhruic and Great General Amped Mod by TheLopez.
For mod intercompatabaility I use Dr Elmer Jiggle's CvCustomEventManager.
For configurability I use Dr Elmar Jiggle's ini file parser, and to this end I am following the lead of a few others and planning to expose a wide variety of options in a config.ini file. Thanx to these few off the bat as they are the main inspirations for how I am doing this mod.
Basic Idea:
The basic idea is to make forts more useable. One way the mod does this is by bestowing Promotions on units that enter the same tile as the Fort. The other way is the addition of Fort Zone of Control(ZOC), where any unit that moves into a square next to an enemy Fort will lose the rest of their movement points for that turn and will be attacked for a small amount of damage. For more details read the spoilers below.
Fort Zone of Control:
Fort Promotion Giveing:
Fort Promotions List:
Next Version Features
Known Issues:
Last few things to keep in mind..
Forts next to water will fire on passing ships.
..and..
Enemies in Forts inside your culture get the same benefits and give you sthe same negatives as they would in their territory, and same goes for you in their forts.
..and..
when a unit leaves a fort, aslong as it doesn't leave Fort ZOC or enter enemy ZOC, it will keep the Fort Promos it got. This will be changed in the next version so that the unit gets specific promotions in the squares around the fort based on that tiles factors.[/
Change from v0.3 to v0.31:
Improvements Outside Borders Mod by TheLopez incorportated into JFort Mod, allowing Forts to be built outside your cultural borders.
This project is based, in concept, on the RealFort Mod by Bhruic and Great General Amped Mod by TheLopez.
For mod intercompatabaility I use Dr Elmer Jiggle's CvCustomEventManager.
For configurability I use Dr Elmar Jiggle's ini file parser, and to this end I am following the lead of a few others and planning to expose a wide variety of options in a config.ini file. Thanx to these few off the bat as they are the main inspirations for how I am doing this mod.

Basic Idea:
The basic idea is to make forts more useable. One way the mod does this is by bestowing Promotions on units that enter the same tile as the Fort. The other way is the addition of Fort Zone of Control(ZOC), where any unit that moves into a square next to an enemy Fort will lose the rest of their movement points for that turn and will be attacked for a small amount of damage. For more details read the spoilers below.

Fort Zone of Control:
Spoiler :
Fort Promotion Giveing:
Spoiler :
Fort Promotions List:
Spoiler :
Next Version Features
Spoiler :
Known Issues:
Spoiler :
Last few things to keep in mind..
Forts next to water will fire on passing ships.
..and..
Enemies in Forts inside your culture get the same benefits and give you sthe same negatives as they would in their territory, and same goes for you in their forts.
..and..
when a unit leaves a fort, aslong as it doesn't leave Fort ZOC or enter enemy ZOC, it will keep the Fort Promos it got. This will be changed in the next version so that the unit gets specific promotions in the squares around the fort based on that tiles factors.[/
Change from v0.3 to v0.31:
Improvements Outside Borders Mod by TheLopez incorportated into JFort Mod, allowing Forts to be built outside your cultural borders.