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[Warlords] Air Forces Mod v0.2w 2016-10-05

One of the things that I felt was always missing was an expanded air plane
promotion system. It also seemed a bit silly that air units were unable to gain
experience points. The Air Forces mod changes these two aspects of the game.

On another note, for all those people who thought that I was crazy for
including the airbase building in the Military Bases mod, now you know why I
did.


Installation Instructions:

1) Unzip this into the "warlords_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Air Forces Mod
4) Load the game.
5) Then play as normal.


-----Game Play-----
Spoiler :

- Three new unit combat types: Early Aircraft, Airplanes and Jetplanes. The
early aircraft unit combat represents aircraft from the WWI era or earlier,
the airplanes unit combat represents aircraft from the WWII era and the
jetplanes unit combat represents modern day aircraft.

- Updated aircraft combat code so they will now gain experience like other
combat units. Additionally aircraft set to the intercept mission will also
gain experience when they intercept other aircraft.

- Reduced the air range by 2 for all aircraft since they will now be able to
get the range promotions.


-----Promotions-----
Spoiler :

Air Range I:
- Requires: None[TAB]
- Abilities
- +1 Air Movement Range
- -10% Strength

Air Range II:
- Requires: Air Range I Promotion
- Abilities
- +1 Air Movement Range
- -5% Strength

Air Range III:
- Requires: Air Range II Promotion
- Abilities
- +2 Air Movement Range
- -5% Strength

Air to Air Missiles I:
- Requires: Improved Radar Promotion and Rocketry Tech[TAB]
- Abilities
- Can Intercept Aircraft (10% Chance)

Air to Air Missiles II:
- Requires: Air to Air Missiles I Promotion
- Abilities
- Can Intercept Aircraft (15% Chance)

Air to Air Missiles III:
- Requires: Air to Air Missiles II Promotion
- Abilities
- Can Intercept Aircraft (10% Chance)

Chaff:
- Requires: Improved Radar Promotion
- Abilities
- Evade Interception (+15% Chance)

GAU-8 Gatling Gun
- Requires: None
- Abilities
- Evade Interception (-40% Chance)
- +75% vs. Archery Units
- +75% vs. Mounted Units
- +75% vs. Melee Units
- +50% vs. Siege Units
- +75% vs. Gunpowder Units
- +50% vs. Armored Units

Improved Radar:
- Requires: Radio Tech[TAB]
- Abilities
- Can Intercept Aircraft (15% Chance)

Multiple Target Acquisition I:
- Requires: Improved Radar Promotion
- Abilities
- Can Attack Multiple Times Per Turn
- +1 Movement Range
- -15% Strength

Multiple Target Acquisition II:
- Requires: Multiple Target Acquisition I Promotion
- Abilities
- +1 Movement Range
- -15% Strength

Multiple Target Acquisition III:
- Requires: Multiple Target Acquisition II Promotion
- Abilities
- +1 Movement Range
- -5% Strength

Torpedo:
- Requires: Radio Tech
- Abilities
- -1 Air Movement Range
- Evade Interception (-15% Chance)
- +75% vs. Naval Units


-----Notes to Modmakers-----

If you want to use the Air Forces in your mod I have tried to make things as
easy as possible for you. In the XML files I have added
<!-- Air Forces Start --> and <!-- Air Forces End --> in all of the places
that I have made changes to the original files.

In the SDK files I have added // < Air Forces Start > and
// < Air Forces End > in all of the places that I have made changes to
the original files.


-----Version Information-----

-----v0.2w------

- Updated to be compatible with Warlords v2.0.8.0 patch.

- Updated the intercept code so when a plane is intercepted but is not
destroyed they will gain some experience.

Spoiler :

-----v0.1w------

- Added 3 new unit combat types: Early Aircraft, Airplanes and Jetplanes. The
early aircraft unit combat represents aircraft from the WWI era or earlier,
the airplanes unit combat represents aircraft from the WWII era and the
jetplanes unit combat represents modern day aircraft.

- Updated aircraft combat code so they will now gain experience like other
combat units. Additionally aircraft set to the intercept mission will also
gain experience when they intercept other aircraft.

- Reduced the air range by 2 for all aircraft since they will now be able to
get the range promotions.

- Added the <AirRateChange> tag to the CvPromotionInfo schema definition and
the underlying SDK code changes required to utilize it.

- Added three new promotions specifically for aircraft units: Air Range I, Air
Air Range II and Air Range III. These three promotions increase the air range
of aircraft units.

- Added the GAU-8 Gatling Gun promotion. It significantly increases combat
against land forces but at the risk of not being able to evade interception.

- Added the Topedos promotion. It significantly increases combat against naval
forces but it reduces aircraft units range and reduces the chance to evade
interception.

- Added the Improved Radar promotion. It increases the aircrafts interception
probabilities and is required for other promotions.

- Added the Air to Air Missiles promotion. This set of promotions improve the
interception probabilities of aircraft.

- Updated Airports so they give air units 4 XP when built like barracks


-----===Credits & Thanks===-----

- Exavier
[TAB]Composite Mod - readme.txt format

- RogerBacon
[TAB]For inspiring me to develop this mod.
[TAB]
- Testers
[TAB]Jeckel and Aussie_Lurker
Author
TheLopez
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