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JMoreWorkers v0.1 2016-10-05

JMoreWorkers Thread

This mod is not ment as a standalone mod. It is a modcomponent I made for another mod of mine and figured I would prob add more kinds of workers in the future.
What it does is adds more kinds of workers with varying costs, movements, attacks, build options, worker rates, ect.

Currently two new slave workers have been implemented.


Name: Slave

Type: UNIT_SLAVE
Class: UNITCLASS_SLAVE

PreReq Tech: Bronze Working (same as slavery civic)

Cost: 25 (normal worker is 60)
Combat: None
Movement: 2
Work Rate: 45 (normal worker is 100)

This unit is the default slave unit and is a retextured worker unit made by LittleRedPoint. It is dirty white worker guy and can do all the same things as a normal worker, just at half the speed. For the moment you can't build this unit, it can only be gotten by capturing settlers, workers, and/or Great People.


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Name: Slave

Type: UNIT_AFRICAN_SLAVE
Class: UNITCLASS_SLAVE

PreReq Tech: Bronze Working (same as slavery civic)

Cost: 25 (normal worker is 60)
Combat: None
Movement: 2
Work Rate: 45 (normal worker is 100)

This unit is the dark skinned version of the slave and was also a retexture done by LittleRedPoint. This unit can be used as the national slave unit for several civilizations and replaces the default slave unit. It can do all the same things as a normal worker, just at half the speed. For the moment you can't build this unit, it can only be gotten by capturing settlers, workers, and/or Great People.
Author
Jeckel
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