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[Warlords] Military Bases Mod v0.3w 2016-10-05

The Military Bases Mod contains three new buildings allowing for the training
of land, sea and air units. Besides the three new buildings there is one mean
new unit the drill sergeant that depending on the configuration of the mod will
either be required to train units or will provide a bonus when training units.


Installation Instructions:

1) Unzip this into the "civ4_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Military Bases
4) Load the game.
5) Then play as normal.

-----Game Play-----
Spoiler :

- Over 10 configurable options ranging from what militarys are available in the
mod to how experience is handed out to units.

- By default the amount of training is capped for units so they can only be
trained up to level 5. The training cap is configurable through the INI file.

- When units can be promoted they cannot be trained and if they were being
trained they will stop being trained. Traininig has to be resumed manually
once they are promoted.


-----Units-----
Spoiler :

- Drill Sergeant:
[TAB]- Requires the Military Tradition and Rifling Technologies
[TAB]- Cost: 180 hammers
[TAB]- Combat: 5
[TAB]- Movement: 2
[TAB]- Can only defend
[TAB]- Can withdraw from combat (20% Chance)
[TAB]- Can join city as Drill Sergeant
[TAB]- Allows units to be trained at military bases


-----Buildings/Improvements-----
Spoiler :

- Army Base:
[TAB]Description: In general, military bases provide accommodations for
[TAB]units, but they may also be used as a command center, a training
[TAB]ground, or a test ground. In particular army bases focus their
[TAB]training on land based units only. Military bases are often important
[TAB]to the local economy, providing jobs and inflows of cash.

[TAB]Cost: 180 hammers
[TAB]Requires: Several barracks per Army Base, barracks in the city
[TAB]Pros: +heals units extra 10% damage/turn, gives land
[TAB][TAB]based units training in the city experience.
[TAB]Cons: -1 city health, + 15% maintenance

- Navy Base:
[TAB]Description: In general, military bases provide accommodations for
[TAB]units, but they may also be used as a command center, a training
[TAB]ground, or a test ground. In particular navy bases focus their
[TAB]training on sea based units only. Military bases are often important
[TAB]to the local economy, providing jobs and inflows of cash.

[TAB]Cost: 240 hammers
[TAB]Requires: Compass, several harbors per Navy Base, harbor and barracks in
[TAB][TAB]the city
[TAB]Pros: +heals units extra 10% damage/turn, gives sea
[TAB][TAB]based units training in the city experience.
[TAB]Cons: -1 city health, + 20% maintenance

- Airforce Base:
[TAB]Description: In general, military bases provide accommodations for
[TAB]units, but they may also be used as a command center, a training
[TAB]ground, or a test ground. In particular airforce bases focus their
[TAB]training on air based units only. Military bases are often important
[TAB]to the local economy, providing jobs and inflows of cash.

[TAB]Cost: 750 hammers
[TAB]Requires: Flight, several airports per Airforce Base, airport and barracks
[TAB][TAB]in the city
[TAB]Pros: +heals units extra 10% damage/turn, gives air
[TAB][TAB]based units training in the city experience.
[TAB]Cons: -2 city health, + 15% maintenance


-----Notes to Modmakers-----

If you want to use the Military Bases Mod in your mod I have tried to make
things as easy as possible for you. In the XML directories I have included
stripped down copies of the regular XML files, I have changed the CIV4 prefix
with MB to make those files easily identifiable. In the Python files I have
added #< Military Bases Start > and #< Military Bases End > in all of the
places that I have made changes to the original files.

I have included a copy of the updated source code, provided by talchas, in the
"C++ source (changed files only)" directory.
All I ask is that you give me credit.


-----Version Information-----

-----v0.3w------

- Updated to be compatible with Warlords v2.0.8.0 patch.

Spoiler :

-----v0.2.x------

- Finished documenting the code.

- Updated readme to remove references to using fortify as the way units get
experience.

- Integrated Talchas action button 2.0 code

- Removed commerce bonus from base since it confuses the AI. Reported by
Lanthanide


-----v0.1------

- Initial re-creation of the Military Bases Mod infrastructure

- Added the drill sergeant unit to the mod.

- Added the configurable option allowing players to specify if drill sergeants
are required for training units.

- Added the configurable option allowing players to specify how many units can
be trained by a drill sergeant.

- Added the configurable option allowing players to specify if units should
gain experience randomly or not.

- Added the configurable options allowing players to specify if the amount of
experience should be capped and at what level it should be capped.

- Added the configurable options allowing players to specify which military
bases should be enabled in the mod.

- Added the configurable option allowing players to specify how much bonus
experience points drill sergeants provide when they are not required but are
used to train units.

- Added the configurable option allowing players to specify the base amount
units gain when their training is successful.

- Re-integrated the different military bases: army base, navy base and airforce
base

- Added the train unit action button

- Added the code to train units and hooked up the train unit action button.


-----To Do-----

- Extend the specialist, building and unit schemas to allow adding 0 or more
special text. This way we can indicate that a specialist, building, or unit
has special functionality built in that is provided through python and not
just XML.

-----===Credits & Thanks===-----

-Exavier
[TAB]Composite Mod - readme.txt format

-Stone-D
[TAB]SD Toolkit

- Dr Elmer Jiggle
[TAB]For providing the INI file parser code allowing for players to
[TAB]customize this mod without having to touch the python code!!!


- Talchas
[TAB]For providing the Action Buttons 2.0 mod


- White Rabbit
[TAB]For the excellent drill sergeant model
Author
TheLopez
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