Attempts to increase the strategic importance of domestic plants and animals in Civ4.
The Farm now behaves in a similar way to a Pasture: it can be used only to harvest a resource, not to increase the food production of a plot.
There are now resource-specific improvements for each farm crop or pasture animal. These improvements require access to the plant/animal resource in the nearest city in order to be built, give varying yeild increases, and can be built in different locations, depending on the plant/animal. They also all provide their associated resource, even when they are not built on a Bonus plot.
Forum discussion thread: http://forums.civfanatics.com/showthread.php?t=192290
This mod requires my Improvement, Feature, and Resource SDK mod
The Farm now behaves in a similar way to a Pasture: it can be used only to harvest a resource, not to increase the food production of a plot.
There are now resource-specific improvements for each farm crop or pasture animal. These improvements require access to the plant/animal resource in the nearest city in order to be built, give varying yeild increases, and can be built in different locations, depending on the plant/animal. They also all provide their associated resource, even when they are not built on a Bonus plot.
Forum discussion thread: http://forums.civfanatics.com/showthread.php?t=192290
This mod requires my Improvement, Feature, and Resource SDK mod