Legacy of Kingdoms is a mod "loosely" based on ROTK (Romance of the Three Kingdoms)for civilization 4 1.61 (ver 1.3). It features a great many changes to the original game to more accomodate the ROTK world.
Thread
http://forums.civfanatics.com/showthread.php?t=205100
Credits
Sevopedia:
Sevo & Vovan
Cultural Influences:
TheLopez, Bhruic, RogerBacon, Chalid, Aussie_Lurker
Building Resource Convertor/Great Specialist:
TheLopez
Ranged Bombardment:
Dale
Information:
KongMing.net
Graphics, Music:
KOEI ROTK Series Team
CivFanatics Tutorials:
Everyone there for there many tutorials
3D-Downloads:
For allowing me the space to even show you this mod
Civ4Game Team:
For the game and making modding civ4 more straightforward compared to many games
Version Information
1.1
*fixed a few text errors
*Catapult strength cut in half
*militia hammer cost adjusted from 10 to 20 hammers
*adjusted windmills yields
*fixed some promotions
*reworked the terrain a bit (increased resource appearances for some)
*changed/modified some of the traits
1.2
*fixed an audio problem
*fixed a few building errors
*modified handicaps a bit (the ai doesn't head for unit techs fast enough this should buy them alittle more time)
1.3
*combined TheLopez: Great Specialists (to help flesh out more great people types)
*combined Dale's Ranged bombardment (to help facilitate catapults a bit better)
*changed some building values around (some buildings just weren't worth providing enough benefit for there rarity)
Still needs to be done:
txt keys (mainly officer and kingdoms need to be fixed)
balancing and ai issues (really hard to adjust issues with only me testing)
Thread
http://forums.civfanatics.com/showthread.php?t=205100
Credits
Sevopedia:
Sevo & Vovan
Cultural Influences:
TheLopez, Bhruic, RogerBacon, Chalid, Aussie_Lurker
Building Resource Convertor/Great Specialist:
TheLopez
Ranged Bombardment:
Dale
Information:
KongMing.net
Graphics, Music:
KOEI ROTK Series Team
CivFanatics Tutorials:
Everyone there for there many tutorials
3D-Downloads:
For allowing me the space to even show you this mod
Civ4Game Team:
For the game and making modding civ4 more straightforward compared to many games
Version Information
1.1
*fixed a few text errors
*Catapult strength cut in half
*militia hammer cost adjusted from 10 to 20 hammers
*adjusted windmills yields
*fixed some promotions
*reworked the terrain a bit (increased resource appearances for some)
*changed/modified some of the traits
1.2
*fixed an audio problem
*fixed a few building errors
*modified handicaps a bit (the ai doesn't head for unit techs fast enough this should buy them alittle more time)
1.3
*combined TheLopez: Great Specialists (to help flesh out more great people types)
*combined Dale's Ranged bombardment (to help facilitate catapults a bit better)
*changed some building values around (some buildings just weren't worth providing enough benefit for there rarity)
Still needs to be done:
txt keys (mainly officer and kingdoms need to be fixed)
balancing and ai issues (really hard to adjust issues with only me testing)