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Unofficial BTS 3.13 patch 2016-10-05

Changelog (v1.21):
  • Fixed bug where culture/espionage would not display for building popups
  • Fixed bug where spies would be ejected from a square when declaring war
  • Fixed bug that caused the AI to trade for resources it already had (appears as grossly uneven trades)
  • Refixed trade bug
  • Refixed culture/espionage display bug
  • Fixed bug with Warlords attaching to units when the Great General is part
  • of a selection group
  • Prevented new Colonies from overwriting previously existing Civs
  • No longer displays new Colony message if player hasn't met Master Civ
  • Workers on Transports no longer perform capture of cities (thereby displacing all other units) when city is captured
  • Units considered "unsuitable" for city defense will no longer be prevented from healing in cities
  • No longer able to base an unlimited number of air units in vassal's cities
  • Can found Corporations under Mercantilism
  • Vassal's spies will no longer be "caught" in your territory
  • Amount of time worked taken into consideration by city plot selection (thanks SevenSpirits)
  • The Vassal of a Capitulating Civ is freed before peace treaty
  • Mouse-over for Worker actively working a plot no longer counts Worker twice
  • Automated Workers will no longer idle when railroading is possible
  • Mouse-over for Join City now displays extra bonuses for Great People
  • Vassals freed by Capitulating Master no longer refuse to talk
  • Privateers can only enter team members' or vassals' cities
  • Automated Workers will no longer idle in cities within 2 squares of a hostile border
  • Refixed Vassal/capitulation
  • AIs less likely to build Executives if they can't afford to use them or already have sufficient
  • Buildings that grant both heathiness and unhealthiness will display both instead of neither in building popups
  • Vassals can no longer be their Master's worst enemy
  • Espionage ratio for humans now displayed in score tooltip (thanks morbus)
  • Improved worker threat assessment from units able to move multiple squares
  • Spies no longer interrupt their mission by moving next to an enemy unit
  • Fixed AI turn slowdown caused by change to worker threat assessment
  • Relationship penalty for declaring war on a friend checks if Civs are at war
  • Altered previous worker threat assessment check so it's less useful, but more efficient
  • Fixed bug (introduced) causing endless loop at "waiting for players"
  • Fixed bug (introduced) causing the Great Persons civilopedia entries to be blank
  • Stolen techs can no longer be traded with No Tech Brokering enabled
  • New Colonies mirror their Master's tech status with No Tech Brokering enabled
  • New Colonies mirror their Master's exploration (map) status
  • Healthy/Unhealthy bonuses will display properly under more circumstances (events, etc)
  • Extended spy ejection protection to Great Spies (and any other unit considered "always invisible")
  • AI Civs under Theocracy will no longer accept gifted Missionaries
  • Units withdrawing from combat will be removed from selection group (thanks Moctezuma)
  • When bumping naval units from cities, preference will be given to water tiles
  • Tweaks/bugfixes to improve starting city locations (thanks SevenSpirits)
  • Cities no longer require a Monument to allow Spies to sabotage buildings
  • Rivers added for starting locations will generate flood plains if they pass through desert tiles
  • Spy unit help popup will display the percentage espionage cost decrease from fortification
Author
Bhruic
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