Current Version: 2.90
Downloads to date: 15078
Authors
-------
Jdog5000, Glider1, phungus420, Afforess, Fuyu, Lemmy101(MP)
Concept:
--------
To integrate high quality mods onto the back of the brilliant Revolutions mod that add strategic richness to BTS, compliment Revolutions and yet still make for a compact download size. At all times basic BTS game experience and stability is it's reference guiding development.
Any combination of mods within RevolutionDCM are controllable in a user interface. Any mod can be turned on or off as desired within this interface. In this way, RevolutionDCM can be hypothetically reduced down to a base BTS 3.19 core running Better BTS and BUG. RevolutionDCM uses the Better BTS AI to incorporate these high quality mods:
Revolutions (SDK, Python, XML)
Dales Combat Mod (SDK, XML)
Influence Driven War (SDK, XML)
Revolution Inquisitions (SDK, XML)
Super Spies (SDK, XML)
BUGMod (SDK, Python, XML)
WoC Mod (SDK, Python, XML)
Better BTS AI (SDK, Python)
Better Bug AI (BULL) (SDK, XML)
RevolutionDCM is now capable of recognising and installing WoC modules, so long as they have been converted over to the RevolutionDCM schema and do not conflict with the mods already present in RevolutionDCM.
Forum:
-------
http://forums.civfanatics.com/showthread.php?t=262937
Acknowledgements:
Big thanks to:
Jdog5000 and Dom Pedro II for Revolutions:
http://forums.civfanatics.com/showthread.php?t=171127
Dale for DCM (uniquely ported to RevDCM):
http://forums.civfanatics.com/showthread.php?t=257210
Moctezuma for IDW (uniquely ported to RevDCM):
http://forums.civfanatics.com/showthread.php?t=188007
Solver, Dresdon and Jdog5000 for the BTS unofficial patch:
http://forums.civfanatics.com/showthread.php?t=246057
Better BTS AI Team and Jdog5000:
http://forums.civfanatics.com/showthread.php?t=280857
Bug Mod Team and EmperorFool (uniquely ported to RevDCM):
http://forums.civfanatics.com/forumdisplay.php?f=268
Trojan Sheep for Super Spies (uniquely ported to RevDCM):
http://forums.civfanatics.com/showthread.php?t=259221
WoC Mod Team (uniquely ported to RevDCM):
http://forums.civfanatics.com/forumdisplay.php?f=276
Better Bug AI Team lead by Fuyu:
http://forums.civfanatics.com/showthread.php?t=354019
These people are some seriously brilliant modders and thinkers.
Also thanks for these important contributions as well:
Lemmy101 for helping to develop and fix multiplayer.
OS79 for helping test RevDCM 2.9 when everyone else is partying
Init and Carwyn for helping to debug and test multiplayer.
Johny Smith for his woc-lite concept
Faichele for his help with the woc code
Lord Tirian for super spies updates
PieceOfMind for the Advanced Combat Mod!
Smeagolheart for Examine City at Conquest mod
OrionVeteran for some core algorithms in Revolutions Inquisitions
Cephalo for the PerfectWorld map!
Thomas SG for the "Positions of Scores" scrollbar and Trait's code
Minor Annoyance for Global Warming Mod
Kael for Barbarian World game option
DaveMcW for Show Hidden Attitude Mod
Afforess, Duuk for excellent beta testing
Mamba for WoC contributions like java utilities and forum help
ChrisAdams3997 for kick starting the final stage development on RevDCM 2.8
LunarMongoose for unofficial patch fixes
If I forgot anyone, sorry!
Installation:
-------------
Simply double click the installer to install
WoC Modules:
-----------------
WoC module forum: http://forums.civfanatics.com/showthread.php?t=320428
Operation:
----------
The only change in the user interface from BUG is that all RevolutionDCM game options are accessed via
The BUG user interface option control system. The user presses the standard key sequence that BUG uses
CTRL-ALT-O to access this option control and navigates to the RevDCM tab, next to the General options
tab. To see which options have been enabled as secondary feedback to the option screen itself,
the user presses CTRL-SHIFT-Q which brings up the game configuration popup. WoC modules that do not
conflict with the RevolutionDCM core mods, are dropped into the modules folder and removed when finished.
Modular loading does not need to be enabled in the ini files and custom assets have been disabled by
default so as not to conflict with woc installations (can be re-enabled in RevolutionDCM.ini)
Downloads to date: 15078
Authors
-------
Jdog5000, Glider1, phungus420, Afforess, Fuyu, Lemmy101(MP)
Concept:
--------
To integrate high quality mods onto the back of the brilliant Revolutions mod that add strategic richness to BTS, compliment Revolutions and yet still make for a compact download size. At all times basic BTS game experience and stability is it's reference guiding development.
Any combination of mods within RevolutionDCM are controllable in a user interface. Any mod can be turned on or off as desired within this interface. In this way, RevolutionDCM can be hypothetically reduced down to a base BTS 3.19 core running Better BTS and BUG. RevolutionDCM uses the Better BTS AI to incorporate these high quality mods:
Revolutions (SDK, Python, XML)
Dales Combat Mod (SDK, XML)
Influence Driven War (SDK, XML)
Revolution Inquisitions (SDK, XML)
Super Spies (SDK, XML)
BUGMod (SDK, Python, XML)
WoC Mod (SDK, Python, XML)
Better BTS AI (SDK, Python)
Better Bug AI (BULL) (SDK, XML)
RevolutionDCM is now capable of recognising and installing WoC modules, so long as they have been converted over to the RevolutionDCM schema and do not conflict with the mods already present in RevolutionDCM.
Forum:
-------
http://forums.civfanatics.com/showthread.php?t=262937
Acknowledgements:
Big thanks to:
Jdog5000 and Dom Pedro II for Revolutions:
http://forums.civfanatics.com/showthread.php?t=171127
Dale for DCM (uniquely ported to RevDCM):
http://forums.civfanatics.com/showthread.php?t=257210
Moctezuma for IDW (uniquely ported to RevDCM):
http://forums.civfanatics.com/showthread.php?t=188007
Solver, Dresdon and Jdog5000 for the BTS unofficial patch:
http://forums.civfanatics.com/showthread.php?t=246057
Better BTS AI Team and Jdog5000:
http://forums.civfanatics.com/showthread.php?t=280857
Bug Mod Team and EmperorFool (uniquely ported to RevDCM):
http://forums.civfanatics.com/forumdisplay.php?f=268
Trojan Sheep for Super Spies (uniquely ported to RevDCM):
http://forums.civfanatics.com/showthread.php?t=259221
WoC Mod Team (uniquely ported to RevDCM):
http://forums.civfanatics.com/forumdisplay.php?f=276
Better Bug AI Team lead by Fuyu:
http://forums.civfanatics.com/showthread.php?t=354019
These people are some seriously brilliant modders and thinkers.
Also thanks for these important contributions as well:
Lemmy101 for helping to develop and fix multiplayer.
OS79 for helping test RevDCM 2.9 when everyone else is partying
Init and Carwyn for helping to debug and test multiplayer.
Johny Smith for his woc-lite concept
Faichele for his help with the woc code
Lord Tirian for super spies updates
PieceOfMind for the Advanced Combat Mod!
Smeagolheart for Examine City at Conquest mod
OrionVeteran for some core algorithms in Revolutions Inquisitions
Cephalo for the PerfectWorld map!
Thomas SG for the "Positions of Scores" scrollbar and Trait's code
Minor Annoyance for Global Warming Mod
Kael for Barbarian World game option
DaveMcW for Show Hidden Attitude Mod
Afforess, Duuk for excellent beta testing
Mamba for WoC contributions like java utilities and forum help
ChrisAdams3997 for kick starting the final stage development on RevDCM 2.8
LunarMongoose for unofficial patch fixes
If I forgot anyone, sorry!
Installation:
-------------
Simply double click the installer to install
WoC Modules:
-----------------
WoC module forum: http://forums.civfanatics.com/showthread.php?t=320428
Operation:
----------
The only change in the user interface from BUG is that all RevolutionDCM game options are accessed via
The BUG user interface option control system. The user presses the standard key sequence that BUG uses
CTRL-ALT-O to access this option control and navigates to the RevDCM tab, next to the General options
tab. To see which options have been enabled as secondary feedback to the option screen itself,
the user presses CTRL-SHIFT-Q which brings up the game configuration popup. WoC modules that do not
conflict with the RevolutionDCM core mods, are dropped into the modules folder and removed when finished.
Modular loading does not need to be enabled in the ini files and custom assets have been disabled by
default so as not to conflict with woc installations (can be re-enabled in RevolutionDCM.ini)