the Mosquito
http://en.wikipedia.org/wiki/De_Havilland_Mosquito
model has 657 vertices and 890 triangles, one 256 texture (and a 128 gloss)
scale on picture was 0.55
Mosquito animation, this is no new animation, it is a changed avenger animation, so there are still gunfire and bombing runs. All credits for making this animation goes also to the original author.
What i did: in the Avenger animation there is a by my models unused node, called MachinegunTurret, this node is animated, with the same modifier like the propeller. so i used the KFM editor to create a "new" Mosquito animation and changed the entries in all kf files for the turret to the values of the propeller. and it seems to work. Both probs work and the rest of the animation, too. PLEASE test this, if it works like it should and if somebody sees problems with my method, say it.
black nightfighter skin also included
http://forums.civfanatics.com/showthread.php?t=267387
Ciao
The_Coyote
http://en.wikipedia.org/wiki/De_Havilland_Mosquito
model has 657 vertices and 890 triangles, one 256 texture (and a 128 gloss)
scale on picture was 0.55
Mosquito animation, this is no new animation, it is a changed avenger animation, so there are still gunfire and bombing runs. All credits for making this animation goes also to the original author.
What i did: in the Avenger animation there is a by my models unused node, called MachinegunTurret, this node is animated, with the same modifier like the propeller. so i used the KFM editor to create a "new" Mosquito animation and changed the entries in all kf files for the turret to the values of the propeller. and it seems to work. Both probs work and the rest of the animation, too. PLEASE test this, if it works like it should and if somebody sees problems with my method, say it.
black nightfighter skin also included
http://forums.civfanatics.com/showthread.php?t=267387
Ciao
The_Coyote