This should cover the proces to collect the textures from a multi-mesh, multi-texture model (i.e. Sketchup Buildings available at Google 3D) into something useable in the game. Some pre and postwork for polygon reduction is covered as well.
The basic idea is: We have our multiple imported textures on the model. They use UVW channel 1. We will apply a second UVW channel 2, that will be suited for a single texture. Then we will use the Render to Texture function to "copy" the texture from channel 1 to channel 2.
I tried to keep it as basic as possible, still it is recomended to do one or two general (beginners) modeling tutorials to get accomodated with 3DsMax.
The basic idea is: We have our multiple imported textures on the model. They use UVW channel 1. We will apply a second UVW channel 2, that will be suited for a single texture. Then we will use the Render to Texture function to "copy" the texture from channel 1 to channel 2.
I tried to keep it as basic as possible, still it is recomended to do one or two general (beginners) modeling tutorials to get accomodated with 3DsMax.