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Converting Models via Texture Baking 2016-10-05

This should cover the proces to collect the textures from a multi-mesh, multi-texture model (i.e. Sketchup Buildings available at Google 3D) into something useable in the game. Some pre and postwork for polygon reduction is covered as well.

The basic idea is: We have our multiple imported textures on the model. They use UVW channel 1. We will apply a second UVW channel 2, that will be suited for a single texture. Then we will use the Render to Texture function to "copy" the texture from channel 1 to channel 2.

I tried to keep it as basic as possible, still it is recomended to do one or two general (beginners) modeling tutorials to get accomodated with 3DsMax.
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Refar
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