Resource icon

[BTS] Prophet driven religion v1 2016-10-05

Fixed startup crsah (caused by modular technologies )

DL#1 removedafter 15DL

OBJECTIVE
Technologies driving religions seemed to force the tech race and some civ leaders always dominate. This modpack changes that by making it driven by great prophets. The tech aspect is still kind of there by having three techs grant a great prophet, but by great prophet driven religion you or the ai is not frozen out of religion if losing the tech race.

CHANGES
Prophets found a religion by building the religion's project (no city graphic)
Cathedrals are only built by great prophets (gives some late game use besides golden age)
Polytheism renamed Prophecy
Monotheism renamed Afterlife
Paganism renamed Folk Religion (fits better see http://en.wikipedia.org/wiki/Folk_religion )
Paganism/folk religion now makes priest specialist valid (so you can get a great prophet!)
Religions all have none as their tech
Monotheism/Afterlife grants a great prophet
Divine Right grants a great prophet
Polytheism/Prophecy grants a great prophet

ISSUES
Choose religion doesn't work for the AI, they tend to go in order. The Human can of course choose which religion to found

REMOVED (dropped ideas)
palaces gave great prophet points
Palaces let you make one citizen a priest
obelisks/monuments/stele/totem poles gave great prophet points

THANKS TO
Johny Smith for the religion scroll bar (in case people want to add more religions)
Kidinnu for True Prophets 0.60 - original idea but had some pagan and priest function that i didn't carry over (and was for vanilla IIRC)
EmperorFool for Python help

Discuss
Author
Ekmek
Downloads
344
Views
344
First release
Last update

Ratings

0.00 star(s) 0 ratings

More resources from Ekmek

Back
Top Bottom