Various "Survivor" Type combatands with improvised Wapons.
Machete, Wrench and Crowbar each with and without a riot shied for total of 6 combinations.
I.E. for Davidlalens "Fury Road" http://forums.civfanatics.com/showthread.php?t=274230
I suggest to use different guys in one formation to make it look more improvised.
There is also a aditional texture (Survivors3_Diff.dds) with a alternative
shirt. It is not used right now, but you can relink some or all guys to it,
to make them look more different.
Shader/Nonshader for each one
Teamcolor (tho only a small spot on the wrist)
<fScale>0.45</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
Imortant note: Use animations included in the download - they are not exactly the same as orignal. Keep incanquechua.nif - you dont need to do anything with it, just keep it in the same folder, otherwise animations might glitch.
Thread:
http://forums.civfanatics.com/showthread.php?t=280545
Machete, Wrench and Crowbar each with and without a riot shied for total of 6 combinations.
I.E. for Davidlalens "Fury Road" http://forums.civfanatics.com/showthread.php?t=274230
I suggest to use different guys in one formation to make it look more improvised.
There is also a aditional texture (Survivors3_Diff.dds) with a alternative
shirt. It is not used right now, but you can relink some or all guys to it,
to make them look more different.
Shader/Nonshader for each one
Teamcolor (tho only a small spot on the wrist)
<fScale>0.45</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
Imortant note: Use animations included in the download - they are not exactly the same as orignal. Keep incanquechua.nif - you dont need to do anything with it, just keep it in the same folder, otherwise animations might glitch.
Thread:
http://forums.civfanatics.com/showthread.php?t=280545