After Refar released his Roaming Horses / Unicorns Units (http://forums.civfanatics.com/showthread.php?t=280786), i thought it would be a good base for an "animation test" with nifscope (the changes were made completly in nifscope), so i decided to give his horses wings, after some difficulties and limitations by using this method here is the result of the test. It´s not the best, but i like it (biased opinion - i made it ). It´s perhaps a good placeholder until somebody with max makes a complete new animation.
only in the idle and run animation the horses fly in the other animation not (so still a ground unit), some files (eg RunDie) i didn´t changed so there could be animation problems. If a complete flying unit (like the gunship) with this method is possible, i don´t know, run in problems when trying to change the strike and fortify_idle animation.
Credits for the horses goes to Refar, uses a again changed Charlemagne HeavyCavalry (based on Refars changed version), it was good to reduce the unit speed (<fMaxSpeed>1.25</fMaxSpeed> in Civ4UnitInfos and <bActAsRanged>0</bActAsRanged> in the Civ4ArtDefines).
Thread: http://forums.civfanatics.com/showthread.php?t=281472
Ciao
The_Coyote
only in the idle and run animation the horses fly in the other animation not (so still a ground unit), some files (eg RunDie) i didn´t changed so there could be animation problems. If a complete flying unit (like the gunship) with this method is possible, i don´t know, run in problems when trying to change the strike and fortify_idle animation.
Credits for the horses goes to Refar, uses a again changed Charlemagne HeavyCavalry (based on Refars changed version), it was good to reduce the unit speed (<fMaxSpeed>1.25</fMaxSpeed> in Civ4UnitInfos and <bActAsRanged>0</bActAsRanged> in the Civ4ArtDefines).
Thread: http://forums.civfanatics.com/showthread.php?t=281472
Ciao
The_Coyote