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Pegasus 2016-10-05

After Refar released his Roaming Horses / Unicorns Units (http://forums.civfanatics.com/showthread.php?t=280786), i thought it would be a good base for an "animation test" with nifscope (the changes were made completly in nifscope), so i decided to give his horses wings, after some difficulties and limitations by using this method here is the result of the test. It´s not the best, but i like it (biased opinion - i made it ). It´s perhaps a good placeholder until somebody with max makes a complete new animation.

only in the idle and run animation the horses fly in the other animation not (so still a ground unit), some files (eg RunDie) i didn´t changed so there could be animation problems. If a complete flying unit (like the gunship) with this method is possible, i don´t know, run in problems when trying to change the strike and fortify_idle animation.

Credits for the horses goes to Refar, uses a again changed Charlemagne HeavyCavalry (based on Refars changed version), it was good to reduce the unit speed (<fMaxSpeed>1.25</fMaxSpeed> in Civ4UnitInfos and <bActAsRanged>0</bActAsRanged> in the Civ4ArtDefines).

Thread: http://forums.civfanatics.com/showthread.php?t=281472

Ciao
The_Coyote
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The_Coyote
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