I played 15 or 16 turns. Tried to restore our economy and research.
Steam power was researched, working on RailRoad.
Main events during this time:
Refused getting hit musicals from Roosy for rice (we don't need the
, he needs the health).
Refused Napo's threats (wanted rice). The nerve some people have...
Researched Steam Power and moved to Rail Road. We have 2 sources of coal.
Sally's completed the Statue of Liberty.
Hmmm... Revolted to free market only to discover that the only foreign trade route we have is with Rome.
I don't know if losing the free specialist was worth it.
But I don't want to go to another turn of anarchy, and Roosy won't adopt Free Market ("It will go against everything we believe"? Seriously?).
We have a GS born in Ulundi.
Our Oxford city is going to be either Seoul or Cowville (Ulundi will take too long to build it), and currently Seoul has a much larger research modifier (130% - I built 2 monasteries there, as opposed to 75%), and it has the benefits of buearo, so I settle the GS in Seoul.
The alternative is to bulb a little more than half of Scientific method, which we cannot even research yet.
I hope it was the correct decision...
1928 - Napoleaon DoW's us. And the stupid WW fully returns.
"War? What is it good for?"
"Survival, you Imbeciles!"
Now would be a good time to get those hit musicals...
He has a large stack of cavalries and cannons at our door.
We have nothing to offer Roosevelt for DoW'ing Napo.
We should move units to the front. Survive this attack and go for peace. Or Paris. I don't know anymore.
Some screenshots:
The Save: