Session 0
T0 (4000 BC)
Persepolis:
Palace of King PlyPlay665
Domestic Adviser: My lord, are you ready?
PlyPlay665: I hope. I fear I wont understand what is going on...
Domestic: Do not worry. We, the advisers, are here to help. We will be telling you the news, issueas and decisions to be made in the empire. We will also sometimes be giving our opinion.
PlyPlay665: Alright, tell me then, what are the news?
Domestic: it has not been long since we have settled, and there is something you need to decide. What shall we produce? May I sugest a monument to the gods and the previous leader, to remind and encourage the people of our growing culture.
PlyPlay665: I shall see. What else?
Scientific Adviser: I also have some news, many citizens have come with ideas they have that could improve the way we live. This woman this woman has begun to develop a new art. It is called Pottery.
Domestic: That sounds like a good idea.
Scientific: This farmer has developed techniques to control the animals so we can eat them. He calls it Animal Husbandry.
Military: I would support research for that.
Scientific: We can also elaborate on the idea of this soldier. He says it is possible to kill enemies from afar by using a contraption he has generated that will launch a projectile at the enemy. And finally, This worker says there is a way to extract the shiny rock near Persepolis, he calls it mining. I would sugest we research mining.
PlyPlay665: Is that all? How about you, Military and Foreign advisers?
Foreign: Nothing sir.
Military: Our warriors, the Royal Guard, are awaiting orders.
PlyPlay665: Good, now let me think on what you have said...
Persepolis:
In-game Issues:
What shall we research next?
What shall be produced in Persepolis?
What shall our Royal Guard Warriors do?
Decisions:
What shall we name the river east of Persepolis?
Issues:
Domestic: Moderately high crime rates.
Rules tip: Read
Hire Security Forces