Cybr... I got a small problem here. When you want to add sounds to your civs leaders, what do you do? Does it then have to be in the Mods folder in ProgramFiles or something? Anyway, I have included the code here:
After that, I do some copy-paste and knit the sounds to the leader. Hope you can help me with this, as basically, this is everything that keeps me from releasing the Berbers.
Pardon my suggestion, but perhaps you could add my Abd el-Krim or Sheshonq LHs in a future version of your Berber civ since they're... Berber? I guess?
Anyhow, good choice for the UB. I remember when CivGold first had their Berber civ (well, technically they had Maghreb, but close enough), the UB was the Berber pasture, which is kind of boring sounding. Besides the Ksar (looks like Czar to me) the only other good alternative I could find was the Foggara, but I settled on the Foggara for my Berbers.
Pardon my suggestion, but perhaps you could add my Abd el-Krim or Sheshonq LHs in a future version of your Berber civ since they're... Berber? I guess?
I might... I have to think about it. IDk since he did not really lead a country (Al-Kahina didn't really either, but she's just the perfect religious fanatic, so she should be in )
Anyhow, good choice for the UB. I remember when CivGold first had their Berber civ (well, technically they had Maghreb, but close enough), the UB was the Berber pasture, which is kind of boring sounding. Besides the Ksar (looks like Czar to me) the only other good alternative I could find was the Foggara, but I settled on the Foggara for my Berbers.
Thanks... I had to look for a while to find a good one though, and I settled on this mainly since that was the one I wanted to use when I long ago worked on a Hafsid civ that got scrapped (and NO, I will not create one).
Edit: When I think about it, civ gold couldn't really have used that much time when deciding UBs. If I remember correctly, their Majapahit ub was some kind of 'Tribute' and the Indonesian one 'Spice trade'... of course, it represents the country in a way, but still, I feel that they could have done a better job on that one. Per example, a 'Candi' could be an excelent choice for Majapahit, such as the one I used in my Indonesia module.
Thanks again... think I should let you know, mechaerik provided the inspiration for my earliest work with his easy-done but quality civs... though you inspired me to add the a bit more 'proffesional touch' to some of my later civs (mainly the flavoured units of Berbers and Tartessos and diplotext and music for Berbers). Thanks for that
Thanks again... think I should let you know, mechaerik provided the inspiration for my earliest work with his easy-done but quality civs... though you inspired me to add the a bit more 'proffesional touch' to some of my later civs (mainly the flavoured units of Berbers and Tartessos and diplotext and music for Berbers). Thanks for that
For me these don't take that much time to do - as in to get at least to this level of "quality" -, which has surprised me since it used to take me a couple of hours to do these when I was starting out. Now it takes less than an hour, though the annoying part is to actually find the art and the information on these civs. And to find time to do them as well, besides other modding stuff and other RL stuff.
Still, I'm quite humbled to have inspired you. I have made my mark on the world.
The Berbers look awesome!
Nice job, veBear!
Were the bugs really the comments in the sound xml files?
I know modular sound loading works strange, but I cannot recall exactly what was the problems I had with these last year
Were the bugs really the comments in the sound xml files?
I know modular sound loading works strange, but I cannot recall exactly what was the problems I had with these last year
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