s.bernbaum
Mostly lurking
I have a question that is pretty much off topic but has been brought to mind because several posters have used the term. What is a 4X game?
^ I've been meaning to get into more mods lately myself. I've tired of the base game to SOME extent (although mostly, I've just been going through some surprisingly hellish caffeine withdrawal that has lasted much longer (weeks) than expected), so some mods might be refreshing.
Trust me, mild headaches and feeling crummy for 3 weeks isn't fun. So many days in a row sleeping 10-12 hours (IE just going to bed shortly after being done with work, or doing a vegetable impression for a few hours then bed) .
I have a question that is pretty much off topic but has been brought to mind because several posters have used the term. What is a 4X game?
In standard BAT, there are no game changes whatsoever, because BAT is subject to the BUG Mod's Unaltered Gameplay Rule. If you're noticing different GP effects (other than visual), it's not due to BAT.I gave up coffee 1 week ago, but just decided to limit myself to 1 a day,(maybe 2) and re the game... I just downloaded standard earth map 18 civs, historical locations and am running it with BAT... I think this is more or less standard game rules... should be fun and already I've noticed that even GP have different effects when settled, than some of the mods I've played recently
In standard BAT, there are no game changes whatsoever, because BAT is subject to the BUG Mod's Unaltered Gameplay Rule. If you're noticing different GP effects (other than visual), it's not due to BAT.
Yup, EU3 UI makes the Civ IV one look shiny and new :/ But have no doubts, the civ IV UI has some serious flaws that do not show much because most people plays slowly enough to disregard them ( the " select the top element of the row after a selection, no matter what" is my favourite ) .I never had issues with Civ4's UI, I'm now playing a lot of EU3 DW and that game has much more issues related to the UI than Civ4 ever had. Still, it's no Civ5, not by any chance.
The issue is sloppy coding ... that the previous and most likely later civ games also have in copious ammounts
Probably because of what I call the Peter-Churchill law: in any human group, you will only get from the leadership/service providers the lower ammount of service that will not make you foam in rage and grab your pitchforks/vote with your feet In other words, Firaxis is being as sloppy as the fanbase and costumers allow while still paying for their product...I don't see how a well-run organization repeats the same error for over a decade.
Probably because of what I call the Peter-Churchill law: in any human group, you will only get from the leadership/service providers the lower ammount of service that will not make you foam in rage and grab your pitchforks/vote with your feet In other words, Firaxis is being as sloppy as the fanbase and costumers allow while still paying for their product...
As we were only talking of Firaxis I opted to not generalise ...
Firaxis and everyone else!
Most genres do not have the "best" titles in them fail so spectacularly. Take the "current best" in any other game genre of your choice, or even a middling game from other genres for that matter.
None of them are as sloppy. Maybe some middling RTS since that's not very big outside of sc2 right now...but TBS seems to have forgotten how to run, which is doubly obnoxious because in theory it should be LESS resource intensive.
Dude...
Bethesda and Oblivion (and Star Trek Legacy)?
Wizards of the Coast and D&D 4.0?
Squarenix and FF11 through to 16?
Bioware and Dragon Age 2?
Whichever f-wit who owns the rights to Battletech/Mechwarrior and Mechwarrior: Dark Age?
EA and Ultima 9?
It seems that games companies have done nothing but thoroughly KILL their flagship games for the last 20 years...!
It seems that games companies have done nothing but thoroughly KILL their flagship games for the last 20 years...!
I wouldn't for a second dare to suggest the titles you mentioned as flawless.
However, even in the notably buggy bethesda games when you press a direction on the controller/keyboard, the character goes that way! When you press a button to open inventory, it opens the inventory every time. When you cast a spell, it actually casts that spell. There might be all kinds of buggy problems, but failaxis put those buggy problems in their civ games AND managed to botch the controls...therefore they've sunk even lower .
Is there a reason why you cannot load standard saves? I think that's all he wants.I don't know what S&T means, but K-Mod saves are not compatible with standard saves, sorry. There's a bit of extra information stored, such as some simple tactical memory for the AI, slightly different plot culture, and the state of global warming.