Hi to all,
i think all civ5 players really don't like how Archery units survive until moder era, expecially if you have a pluri-decorated crossbowmen with range 3 and double fire, and a lot of players never upgrade them to riflemen.
G&K will mitigate this issue with the introdution of Gatling guns but i think the problem still remain: a Crossbowman can damage riflemen without taking losses due to the (right) change of war scaling in gunpowder wars (and worst of all, crossbowmen can sink modern ships with a few HP returning to homeland)
Thinking about "Scurvy promotion" in "New world" scenario, why don't add a negative promotion to all ancient ranged units that cause a big collateral damage when shooting at gunpowder units?
Can this addition be part of the "combat improvement" of G&K?
i think all civ5 players really don't like how Archery units survive until moder era, expecially if you have a pluri-decorated crossbowmen with range 3 and double fire, and a lot of players never upgrade them to riflemen.
G&K will mitigate this issue with the introdution of Gatling guns but i think the problem still remain: a Crossbowman can damage riflemen without taking losses due to the (right) change of war scaling in gunpowder wars (and worst of all, crossbowmen can sink modern ships with a few HP returning to homeland)
Thinking about "Scurvy promotion" in "New world" scenario, why don't add a negative promotion to all ancient ranged units that cause a big collateral damage when shooting at gunpowder units?
Can this addition be part of the "combat improvement" of G&K?