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Community Call to Power Project

Firstly for the next few days I am limited to what i have access too(PC Crashed last night, BSWD's), so I have had to use a new HD with a new Windows build so untill I get around to installing apps/games im without alot of stuff.

Sure. Cows and Sheep were removed so that the bonus resource plot yields don't get out of hand. Yes, it's only +1 production, but when you consider the frequency with which you come across Cows and Sheep, it adds up.

The Cows & Sheep they are easily reduced :)
The peopole that think the resources spawn too much, if you could post what version of the mod you are using and the lua log(so I can see how many resources are spawning) too, that would be awsome. Makes it easier for me to reduce it since I cant play atm.

Edit:-

Steam just fninish d/l and installing CiV. D/L 3.25 a few mins ago. Booted it up and the Tech Tree's seems to be broken:-

Runtime Error: [string "Assets\DLC\Expansion\UI\InGame\TechTree\Tec..."]:198: attempt to index local 'improvement' (a nil value)
stack traceback:
[string "Assets\DLC\Expansion\UI\InGame\TechTree\Tec..."]:198: in function 'AddSmallButtonsToTechButton'
[string "C:\Users\Horem\Documents\My Games\Sid Meier..."]:870: in function 'AddTechButton'
[string "C:\Users\Horem\Documents\My Games\Sid Meier..."]:426: in function 'InitialSetup'
[string "C:\Users\Horem\Documents\My Games\Sid Meier..."]:1247: in main chunk
[C]: ?
Runtime Error: Error loading C:\Users\Horem\Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call To Power 3.25\Tech\TechTreeBFTT.lua.

Can pick and choose techs fine but the actual tech tree windows are not, cant scroll, pipes are all over the place and it seems tech are too from what i can see which is not alot tbh since I cant scroll :)
 
Right now im using Religion Enhancments Expansion Pack, Religion Improved Customization and City State Diplomacy Mod, and my current game is going just fine.

I used to use the Promotions Expansion Pack and the Buildings Upgrade Pack, but dropped them because my last game crashed at a certain point, though im pretty sure that was because of the in-game editor mod which caused a crash after I'd edited the landscape too much. Or maybe it was something else... i just had not had any problems with the mods I use until I used the Editor.

IGE is one the most stable mods for CiV, if you think your game crashed because of using IGE, send the logs to Don Quiche. But be carefully if you make plans to water this can make some trouble f.E., like IGE is telling you. Or maybe you edited so much that PC was to busy, i dont know.
I use IGE now over a year and i have no problems with it at all.
But iam not sure if CSDM is fully compatible with CCTP. Anyway the game has a limit of promotions and when you hit it, you get some troubles, but iirc no ctd.
 
@Horem which log is this , you posted above? Or is this the fire tuner?
I installed the same version today and played some turns, then i hit F12, and i also get a runtime error. My logs are all from that game, didnt start a new or restarted it.
 
Started a game to see the resource distribution/amounts.

Continents Plus, Standard Map Size, Normal Resources, 5 Billion Years Old.
Spoiler :

[3366.563] Map Script: - Coffee..: 28
[3366.563] Map Script: - Poppy...: 29
[3366.579] Map Script: - Titanium: 18
[3366.579] Map Script: - Aloe_Vera: 28
[3366.579] Map Script: - Jade....: 20
[3366.579] Map Script: - Manganes: 18
[3366.579] Map Script: - Oak.....: 20
[3366.579] Map Script: - Squid...: 88
[3366.579] Map Script: - Amber...: 20
[3366.579] Map Script: - Tobacco.: 24
[3366.595] Map Script: - Tin.....: 18


Squid is the only one I see that has to many. I guess your all using workshop version which has not been updated yet and hense why you have to many resources. Also bare in mind map size effects the amounts too.
 
Steam just fninish d/l and installing CiV. D/L 3.25 a few mins ago. Booted it up and the Tech Tree's seems to be broken:-

Thats the same error i got that was being caused by the moai improvement, because of not having the DLC. So glad it isn't just me :lol:

edit: think that a modmod would be best for the DLC changes
 
@Horem which log is this , you posted above? Or is this the fire tuner?
lua log

Thats the same error i got that was being caused by the moai improvement, because of not having the DLC. So glad it isn't just me

Odd I wasnt getting it on old HD.
 
If this helps here is my lua log, with Info addict and IGE. I dont get this error, but i have all dlc`s
Spoiler :
18793.674] Initializing Lua 5.1.4
[18829.835] InstalledPanel: Refreshing Mods
[18829.835] InstalledPanel: GetModBrowserListings()
[18829.882] InstalledPanel: Refreshing Mods
[18829.882] InstalledPanel: GetModBrowserListings()
[18829.913] InstalledPanel: Refreshing Mods
[18829.913] InstalledPanel: GetModBrowserListings()
[18843.313] InstalledPanel: Refreshing Mods
[18843.313] InstalledPanel: GetModBrowserListings()
[18843.345] InstalledPanel: Refreshing Mods
[18843.345] InstalledPanel: GetModBrowserListings()
[18865.762] CivilopediaScreen: SetSelectedCategory(12)
[18865.762] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[18865.762] CivilopediaScreen: SetSelectedCategory(1)
[18865.762] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[18865.934] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
[18866.948] GenericPopup: Loaded Popup - Assets\DLC\Expansion\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[18866.948] GenericPopup: Loaded Popup - Assets\DLC\Expansion\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[18866.948] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[18866.948] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
[18866.948] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
[18866.948] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
[18866.948] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
[18866.948] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
[18866.948] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
[18866.948] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
[18866.948] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[18866.948] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
[18866.948] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
[18866.948] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
[18866.948] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[18866.948] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[18866.948] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
[18866.948] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
[18929.691] ChoosePantheonPopup: -60
[18929.691] ChoosePantheonPopup: 963
[18929.691] ChoosePantheonPopup: 903
[18929.832] IGE_Controller_All: ****************************************************************
[18929.832] IGE_Controller_All: Starting...
[18929.847] IGE_Overlay: loaded
[18929.847] IGE_CityBanner: loaded
[18929.847] IGE_MiniMap: loaded
[18929.863] IGE_TabsBar: IGE_TabsBar
[18929.863] IGE_ActivePlayerSelection: IGE_ActivePlayerSelection
[18929.878] IGE_RiversElement: IGE_RiversElement
[18929.894] IGE_TerrainPanel: IGE_TerrainPanel
[18929.894] IGE_CitiesPanel: IGE_CitiesPanel
[18929.910] IGE_UnitsPanel: IGE_UnitsPanel
[18929.910] IGE_PlayersPanel: IGE_PlayersPanel
[18929.925] IGE_TechsPanel: IGE_TechsPanel
[18929.925] IGE_PoliciesPanel: IGE_PoliciesPanel
[18929.941] IGE_ConfirmPopup: IGE_ConfirmPopup
[18929.956] IGE_Window: IGE_Window
[18929.956] IGE_Window: IGE_ShareGlobalAndOptions
[18929.956] IGE_Window: IGE_SharingGlobalAndOptions, IGE=...
[18929.956] IGE_Window: IGE loaded
[18929.956] InfoAddictDataManager: INFO: Loading InfoAddict Data Manager
[18929.972] InfoAddictDataManager: INFO: InfoAddict Version: 19
[18929.972] InfoAddictDataManager: INFO: Using replay data: false
[18929.972] InfoAddictDataManager: INFO: Game Version: 1.0.1.705 (322813)
[18929.972] InfoAddictDataManager: INFO: Start Turn: 0
[18929.988] InfoAddictDataManager: INFO: Num of Civs: 10
[18930.081] InfoAddictDataManager: INFO: Updating the historical data table with 40 turns took 0,094s to complete (40 queries).
[18930.097] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,002s
[18930.128] InfoAddictCivRelations: INFO: Total time to build political view: 0,004s
[18930.159] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,001s
[18930.315] Demographics: Dequeuing demographics
[18930.315] Demographics: Dequeuing demographics
[18934.309] InfoAddictDataManager: INFO: Saving player stats took 0,045s to complete (10 inserts).
[18934.324] InfoAddictDataManager: INFO: Updating the historical data table with 0 turns took 0s to complete (0 queries).
[18934.324] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,001s
[18934.340] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[18935.853] InfoAddictHooks: INFO: Changing InfoAddict button visibility to LeaderHead contexts
[18957.709] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,001s
[18957.725] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[18957.725] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,001s
[18957.740] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[18962.467] InfoAddictDataManager: INFO: Saving player stats took 0,045s to complete (10 inserts).
[18962.483] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0,001s to complete (1 queries).
[18962.483] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,002s
[18962.498] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[18977.084] ChooseMayaBonus: Displaying Choose Free Item Popup
[18979.705] ChooseMayaBonus: Adding unit UNIT_PROPHET
[19067.019] InfoAddictDataManager: INFO: Saving player stats took 0,044s to complete (10 inserts).
[19067.035] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0,001s to complete (1 queries).
[19067.035] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,002s
[19067.050] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19096.597] InfoAddictDataManager: INFO: Saving player stats took 0,047s to complete (10 inserts).
[19096.597] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0,001s to complete (1 queries).
[19096.612] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,002s
[19096.612] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19133.756] InfoAddictDataManager: INFO: Saving player stats took 0,049s to complete (10 inserts).
[19133.772] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0,001s to complete (1 queries).
[19133.772] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,001s
[19133.787] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19144.395] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,001s
[19144.411] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19144.411] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,001s
[19144.427] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19145.019] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,001s
[19145.019] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19145.035] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,001s
[19145.035] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19147.765] InfoAddictDataManager: INFO: Saving player stats took 0,047s to complete (10 inserts).
[19147.765] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0,001s to complete (1 queries).
[19147.796] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,002s
[19147.812] InfoAddictCivRelations: INFO: Total time to build political view: 0,001s
[19157.499] TechPopup: stealingTechTargetPlayerID: -1
[19157.499] TechPopup: iValue: 0
[19158.545] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,002s
[19158.560] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19158.560] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,001s
[19158.576] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19162.554] InfoAddictDataManager: INFO: Saving player stats took 0,042s to complete (10 inserts).
[19162.570] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0,001s to complete (1 queries).
[19162.570] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,001s
[19162.570] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19181.399] InfoAddictDataManager: INFO: Saving player stats took 0,049s to complete (10 inserts).
[19181.399] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0,001s to complete (1 queries).
[19181.414] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,002s
[19181.414] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19198.637] InfoAddictDataManager: INFO: Saving player stats took 0,043s to complete (10 inserts).
[19198.653] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0,001s to complete (1 queries).
[19198.653] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,001s
[19198.668] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19228.979] InfoAddictDataManager: INFO: Saving player stats took 0,047s to complete (10 inserts).
[19228.979] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0,001s to complete (1 queries).
[19228.995] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,002s
[19228.995] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19229.026] WhosWinningPopup: Number of dudes to roll from: 7
[19229.026] WhosWinningPopup: iRand: 2
[19229.026] WhosWinningPopup: strDudesName: TXT_KEY_DUDE_2
[19252.910] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,002s
[19252.925] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19252.941] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,002s
[19252.941] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19258.604] InfoAddictDataManager: INFO: Saving player stats took 0,048s to complete (10 inserts).
[19258.635] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0,001s to complete (1 queries).
[19258.666] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,002s
[19258.682] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19273.876] TechPopup: stealingTechTargetPlayerID: -1
[19273.876] TechPopup: iValue: 0
[19282.253] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,002s
[19282.253] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19282.269] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,001s
[19282.269] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19294.531] InfoAddictDataManager: INFO: Saving player stats took 0,047s to complete (10 inserts).
[19294.531] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0,002s to complete (1 queries).
[19294.546] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,001s
[19294.546] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19296.325] ChooseMayaBonus: Displaying Choose Free Item Popup
[19301.239] ChooseMayaBonus: Adding unit UNIT_MERCHANT
[19316.464] ActionInfoPanel: Player's turn not active
[19316.574] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,001s
[19316.574] InfoAddictCivRelations: INFO: Total time to build political view: 0,001s
[19316.589] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,002s
[19316.589] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19323.017] InfoAddictDataManager: INFO: Saving player stats took 0,048s to complete (10 inserts).
[19323.017] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0,001s to complete (1 queries).
[19323.032] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,001s
[19323.032] InfoAddictCivRelations: INFO: Total time to build political view: 0,001s
[19334.623] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,002s
[19334.623] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19334.639] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,001s
[19334.639] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19344.030] InfoAddictDataManager: INFO: Saving player stats took 0,059s to complete (10 inserts).
[19344.030] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0,003s to complete (1 queries).
[19344.045] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,003s
[19344.061] InfoAddictCivRelations: INFO: Total time to build political view: 0,003s
[19366.463] InfoAddictDataManager: INFO: Saving player stats took 0,052s to complete (10 inserts).
[19366.463] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0,001s to complete (1 queries).
[19366.463] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,002s
[19366.478] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19387.851] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,002s
[19387.851] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19387.866] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,001s
[19387.866] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19387.882] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,001s
[19387.897] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19387.897] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,001s
[19387.913] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19392.858] InfoAddictDataManager: INFO: Saving player stats took 0,046s to complete (10 inserts).
[19392.858] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0,001s to complete (1 queries).
[19392.874] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,002s
[19392.889] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19412.889] InfoAddictDataManager: INFO: Saving player stats took 0,05s to complete (10 inserts).
[19412.889] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0,001s to complete (1 queries).
[19412.920] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,001s
[19412.936] InfoAddictCivRelations: INFO: Total time to build political view: 0,002s
[19432.233] TechPopup: stealingTechTargetPlayerID: -1
[19432.233] TechPopup: iValue: 0
[19451.390] InfoAddictDataManager: INFO: Saving player stats took 0,04s to complete (10 inserts).
[19451.405] InfoAddictDataManager: INFO: Updating the historical data table with 1 turns took 0,001s to complete (1 queries).
[19451.405] InfoAddictHistoricalData: INFO: Total time for DrawGraph(score): 0,002s
[19451.421] InfoAddictCivRelations: INFO: Total time to build political view: 0,001s
 
the tech tree issues seem to be more than just cosmetic.

after advancing to medieval era many ancient era techs disappeared from the select research popup menu without having been researched.
 
The movement system for the Stealth Gunship is highly glitched - it takes very inefficient paths to its goal. Maybe the pathing isn't aware that it takes no penalties from terrain?
 
i get runtime error when trying to load a save game
 

Attachments

  • blade.rar
    1.8 MB · Views: 45
there is no save file in logs

also afterwards the mod would not load it just got stuck at loading screen this mod takes 4ever to load but this was over 5 mins and still didn't load i had to hard reset and delete the cache folder contents to get it working again (had to re download all my mods too)! this isn't the only mod that this has happened on too screw it i just won't save anymore.
 
And I'm done, I'm proud to present to you: the new government policies :)
From left to right:

Monarchy-Theocracy-Republic-Democracy-Fascism

I reused some of the original artwork but always added a thing or two. Feedback is always welcome.
 

Attachments

  • Monarchy.png
    Monarchy.png
    128.8 KB · Views: 77
  • Theocracy.png
    Theocracy.png
    97.7 KB · Views: 67
  • Republic.png
    Republic.png
    116.5 KB · Views: 71
  • Facism.png
    Facism.png
    96.4 KB · Views: 77
  • democracy.png
    democracy.png
    106.6 KB · Views: 81
Next 5
From left to right:
Communism-Corporate-Technocracy-Ecotopia-Virtual Democracy
 

Attachments

  • Communism.png
    Communism.png
    103 KB · Views: 59
  • Corporate.png
    Corporate.png
    99.9 KB · Views: 102
  • Technocracy.png
    Technocracy.png
    91.9 KB · Views: 85
  • Ecotopia.png
    Ecotopia.png
    103.6 KB · Views: 80
  • Virtualdemocracy.png
    Virtualdemocracy.png
    108 KB · Views: 75
Looks great. Finally a new image for Fascism, didnt like the nazi soldier picture.
On another side, the picture for virtuell demoracy, looks also fine. But i love the picture with the smartphone. Anyway big thanks.:goodjob:
 
Looks like you can't change the city radius through modifying the database values, as those values are set by the DLL. We're going to have to go the Lua route in order to import tile yields.
 
i can't build landships the city has auto plants and oil but they never appear in the units build list?
 
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