Greizer85
Emperor
- Joined
- Mar 7, 2009
- Messages
- 1,210
Damage to every stacked unit is certainly a large enough penalty to discourage the use of stacks in combat, provided that you program the AI to never use stacks (as it would just get its units killed in mind-boggling maneuvers). With unlimited stacks, you could still use stacks for 'storing' units close to the front though: simply switch out a badly beaten frontline defender for a fresh stack unit sitting a tile or two back from the front in a safely guarded stack. It would take out some of the tactial element in the form of much better 'battlefield mobility', as it were. Now if you'd also lose every movement point on entering and exiting a stack then that could make this tactic less effective. Whether it would totally prevent it I'm not sure. In chokepoints, where movement doesn't matter, you could presumably still use it to good effect.
Whatever approach is taken, basically stacks should be made such that their use in combat is either extremely situational or not worth it at all... Otherwise you end up making stack combat optimal and there goes the whole nice tactical puzzle of 1upt combat.
Whatever approach is taken, basically stacks should be made such that their use in combat is either extremely situational or not worth it at all... Otherwise you end up making stack combat optimal and there goes the whole nice tactical puzzle of 1upt combat.