Louis XXIV
Le Roi Soleil
So MadDjinn which civs have you had a chance to play with, or even just fiddle around with so far?
If he's a beta tester, I suspect he's played them all
So MadDjinn which civs have you had a chance to play with, or even just fiddle around with so far?
If he's a beta tester, I suspect he's played them all
Forgive me if I'm wrong, but wouldn't the hotel, airport, and NVC provide a total 350% tourism increase? Say you start out with 10 tourism in a city, then build a hotel. Now it's got 15 tourism. Add the airport and 50% of that, and you're at 22.5. Then the NVC doubles that to 45. (45-10)/10*100=350%
Of course, I don't know if it actually stacks, in which case please disregard everything I just said.
My biggest reaction (watching the youtube) Seeing the Iron icon next to the Bronzeworking!
Yeah, just when we thought there is nothing new to find out. Exciting!
I haven't checked, but at the guess those are added, not multiplied. So, with two bonuses that each gives 50%, the result will be a 100% increase, not a 125% increase (20 at the end, not 22.5). With another 100%, it goes to a 200% increase, not 350% (30 at the end, not 45).
Yeah, just when we thought there is nothing new to find out. Exciting!
I think only thing that has changed is Humanism, which now gives a bonus to Great Scientist spawning instead of the Happiness, which is now a tenet in ... Freedom? I don't recall. Anyway, I think the other parts remained the same. Oh yes, opener is cut down to +10 % science when happy I think, and they shuffled Humanism down to the bottom so that you couldn't do the semi-abuse of postponing Sovereignty until you needed those free techs. Also think you only get one free tech from finishing (was that an old change?).Is it just me or do we still not know the full rationalism tree in BNW?
Makes me wonder if that is the last "big" thing unraveled or if there is something else that managed to slip between the cracks
yea sometimes I skip ancient policy trees so this is nice.
Patronage
Consulates: Resting point for Influence with all City-States is increased by 20.
It means you can transport units to another city. They said in a quite early interview that you could Airlift up to 5 units from a city in a turn. We still don't know if you also need an Airport in target city, or if only departing city needs to have one.With airports, it said allows airlifts to and from this city. Does anyone know what this means? Is it just like describing the characteristics of an airport?
We still don't know if you also need an Airport in target city