Quick Questions and Answers

Thanks!
One more quick question, the Forbidden Palace gives one happiness for every 10 citizens in non-occupied cities. Does that mean only the cities you've built yourself, or does puppets and/or conquered cities with courthouses also get the benefit?
 
I have another one as well! :p
If you as Austria or Venice buy a mercantile city state, do you still get the unique luxury (porcelain etc.)?
 
QUESTION..
Hi guys how is possible to see "the stincker points/army power" chart^?
I know this chart sometimes at random appear on the screen but is there a buttton or other stuff
for see that?? thanks
 
No. You can go to demographics to see who's got the most and the least power (among other things), and which place you're at, but not the whole list. Same goes for other demographics like science.
 
No. You can go to demographics to see who's got the most and the least power (among other things), and which place you're at, but not the whole list. Same goes for other demographics like science.

thanks

Inviato dal mio GT-S7500 con Tapatalk 2
 
I have some questions, if someone would be so kind to answer.

I noticed when playing the Inca, it says "No maintenance costs for improvements in Hills; half cost elsewhere,". What improvements have maintenance costs? I know there's roads and railroads, but does anything else have a maintenance cost? On the subject, how do you find out the maintenance cost of a unit or tile improvement?

Second, how does tile improvements and Citizen working work? Does your city only get resources from a tile that is being worked by a Citizen, or does the tile get more benefits from being worked? Is it pointless to build lots of tile improvements when you don't have the Citizens to work them?
 
The only tile improvements that have a maintenance cost are roads and railroads. So you can spam roads over all Incan hills without cost, which means the least costly road may be a longer road, hopping from hill to hill, rather than a straight road.

It is not pointless to have more tile improvements than citizens. First, you need to improve a tile to get any resource that is on that tile (e.g., horses, iron, spices, gems, silver, etc.) -- once improved the resource can be traded or used (such as to build horse units), even if you don't plan to work that tile with a citizen.

Second, worker time is valuable. It is more efficient to improve a few extra tiles in one city than to send your workers back and forth between cities.

Third, there are times when you want to switch citizens between tiles to achieve certain objectives -- work more food tiles to pop an extra citizen more quickly, work production tiles to get that crossbow out more quickly, work some extra gold tiles during a Golden Age, etc. In those cases, you do not want your citizens to have to work unimproved tiles.
 
1 - About espionage
* How or when gain new spies?
* How evolution they level? (Never leave "recruits")

2 - World Congress:
* What are the ways to earn more "delegates"?
* If I send a spy to a city-state, I step to represent them, right? But the starting point that already represent them, can I withdraw my spy and send it to another city-state to I also represent them or have to leave my spy there eternally to continue representing them?
 
1 - About espionage
* How or when gain new spies?
* How evolution they level? (Never leave "recruits")

2 - World Congress:
* What are the ways to earn more "delegates"?
* If I send a spy to a city-state, I step to represent them, right? But the starting point that already represent them, can I withdraw my spy and send it to another city-state to I also represent them or have to leave my spy there eternally to continue representing them?

1: You get your first spy when the first player (any player on the map) reach the renaissance era. You then get a new spy each time you advance to a new era (not counting renaissance era).
Spies get promoted when either they steal a tech from someone else, or they kill a spy attempting to steal a tech from you.

2: Depending on the era, you get delegates from having city state allies. You also get ekstra delegates from being the host, and from the forbidden palace wonder.
You don't represent a city state unless you are their ally. The spy helps to increase your influence in that city state, but having the spy there doesn't make a difference in terms of whether you represent them or not (except, again, that the spy might help you increase your influence with them to the point where you're allies).
 
Thanks!
One more quick question, the Forbidden Palace gives one happiness for every 10 citizens in non-occupied cities. Does that mean only the cities you've built yourself, or does puppets and/or conquered cities with courthouses also get the benefit?

Any city that does not have the "occupied" chain icon counts, including puppets, cities you've built, and conquered cities with courthouses.

I have another one as well! :p
If you as Austria or Venice buy a mercantile city state, do you still get the unique luxury (porcelain etc.)?

No, the mercantile luxury is a function of being a mercantile city state. Once it's part of your empire, it's no longer a city state and loses the luxury.
 
I lost my settler to barbs because of taking to much risk. Then marocco destroydes barb camp where my settler was captured. It turned into maroccon settler. Is this normal shouldnt it turn into maroccon worker instead on moroccon settler?
 
Can you take a city state if you're alone in a continent and not suffer the warmongering penalties if other civilizations haven't met your civilization or the city state?
 
Settlers used to turn into workers in pre patched versions of civilization 5 or bnw.

Well if I capture enemy settler it turns into my worker. But if enemy captures my settler it turns into his settler? At least that happened in my previous game. Might also be glitch. This was on Deity level if that matters.

There was also something other strange thinks in that game like my archers ignored zone of control. My archers was adjanced to enemy warrior. There was also gg or worker adjanced to that warrior. I captured that civilian and my archer was still able to shoot because it ignored zoc. Another glitch?
 
Well if I capture enemy settler it turns into my worker. But if enemy captures my settler it turns into his settler? At least that happened in my previous game. Might also be glitch. This was on Deity level if that matters.

There was also something other strange thinks in that game like my archers ignored zone of control. My archers was adjanced to enemy warrior. There was also gg or worker adjanced to that warrior. I captured that civilian and my archer was still able to shoot because it ignored zoc. Another glitch?

Attack-moves do not follow the normal zoc rules, and capturing a civilian counts as an attack-move even though it doesn't use up your unit's attack for that turn. This is working as intended.
 
I just started a game with the Aztecs and noticed that my capital is 2 tiles next to the coast. In previous games I had issues with this because as a non-coastal city you can't improve these tiles and so they only provide 1 food, therefore I always tried to found my cities either next to the coast or either as much inland as possible. Now my question is, should I found a city on the coast near my captial to absorb as much coastal tiles? Or will this cripple my capital's boarder growth because there is a city so close to it? How do you guys deal with this?
 
Top Bottom