I can't decide between Brasilia, Franco-Iberia and ARC. Brasilia has a rather boring UA, Franco-Iberia's usefulness isn't evident, and the ARC's seems perhaps too late-game-ish for my tastes.
As for the bonuses, I'm thinking
Engineers,
Continental Surveyor and
Machinery, to make my starting city quite productive in no time, and know the basic layout of the planet from turn 1.
Overall, the options look fairly balanced, but some appear to be more useful than others in the long-term. As far as colonists are concerned, are Scientists all that useful merely providing +2
Science per city? Would that +2 mean much in the very beginning? It looks to me
Food or
Production (even
Culture, for border expansion purposes) would have a more lasting impact.
Energy... I'm on the fence about that. I suppose it's good, and comes with a
Health bonus.
Regarding spacecraft equipment, they mostly seem okay, though I have my doubts about the Fusion Reactor, unsure of how far 100
Energy would take me. It doesn't sound like I could rush/purchase anything with that, and seems rather weak as an advance to pay for something later on, with my own income.
The cargo options all seem generally solid, with perhaps Hydroponics being the weakest unless you don't have
Food bonuses.