Was Polynesia/Hawaii recently removed? It was present in my last C2C game.
may have been mentioned already, but since we went back to less civs, the ONLY South America civ left is Inca, and the ONLY Oceania civ left is Australia. There needs to be more for these culture areas than just one civ
South America
1. Incan (already in Core)
2. Jivaro
3. Tupi
4. Brazil
Oceania
1. Australia (already in Core)
2. Aborigines
3. Maori
4. Polynesia.
This also makes them each have 3 native cultures and 1 colonial culture.
Thanks Sparth!
This Mod is the greatest.
That is perfect! Thx!Ok I uploaded new files for Electric Railroads to SVN
here is the sample jpg
http://imgur.com/ZmPx0H8
That is perfect! Thx!
Now I just need to figure out what is SVN...
Thx my brotha from The UK... appreciate the help.Look at the first post of the "SVN Discussion" thread. It allows you to download updates that need bug testing. You do not have to wait for a release version - but must be prepared for errors as existing things are changed or new things are added.
Adds some spice to the game.
IMO Spartacus is too over powered. It has a 25% chance to spawn a Gladiator unit. This Gladiator unit can be settled in a city to give +2 xp. But I feel that 25% is still too much, so far I have been able to settle almost 50 Gladiator units for a total of 100 +xp. I am using the double xp option so it takes much more to level but by the time Spartacus is too weak to be used, I expect to have a military city with 500 + xp.
Perhaps cut the chance down to 10%?
IMO Spartacus is too over powered. It has a 25% chance to spawn a Gladiator unit. This Gladiator unit can be settled in a city to give +2 xp. But I feel that 25% is still too much, so far I have been able to settle almost 50 Gladiator units for a total of 100 +xp. I am using the double xp option so it takes much more to level but by the time Spartacus is too weak to be used, I expect to have a military city with 500 + xp.
Perhaps cut the chance down to 10%?
Mercenaries and contractors are still used in secret by the western world today. Operation Cyclone is a recent example of this, CIA was training and equipping taliban to fight against Soviet in Afghanistan.There should come a time, a civic, where any hidden nationality units must become defensive only. I am not personally aware of any Western civilized nation that is using any. Al-Queda is not western. Some civics disable the construction of the criminal buildings, Highwayman's Hideout, but you can still use the existing units. Do not delete the units, but make them go defensive only. When you change the civic, the unit can attack again. Or can it be possible to have the hidden nationality flag removed when running that civic?
Mercenaries and contractors are still used in secret by the western world today. Operation Cyclone is a recent example of this, CIA was training and equipping taliban to fight against Soviet in Afghanistan.
Just one of many examples.
@Gladiator discussion: Imo, settled gladiators should give culture/turn instead of experience.
That's exactly what an HN unit would be. Nobody should be able to prove that there's any directive coming from the government. I'm highly suspicious of a number of groups out there and what nation might be behind their actions.There are mercenary units taking a contract to fight, but they are private units, not a part of the US government.
It would be naïve to think otherwise.That's exactly what an HN unit would be. Nobody should be able to prove that there's any directive coming from the government. I'm highly suspicious of a number of groups out there and what nation might be behind their actions.