Bleidraner
King
- Joined
- May 23, 2014
- Messages
- 640
Same do you - your tips are always great and they are not lying on the surface, but require some deep divings into the game.
But let's not forget the other players here - their contribution is much bigger at the moment than mine. Anyway we are here to exchange our experience and fun from the game - this is main purpose of these forums!
And thanks for revealing of the "Urban Dictionary" - i have put it to my browser's favourites for future use
Let's get back to the game
I calculated the amount of culture needed to complete liberty, it's 1305 culture points.
If we simply devide that by 105 turns we get 12,42 culture per turn. But if we take into consideration that during first 50 turns we generated 200 culture it gives us 1105 culture still nedeed to complete the liberty tree. Then we can calculate that: 1105 / 55 = approx 20,1 culture per turn what looks like really doable = 2 culture allies plus 1 culture friend and plus cap output (2 for monum, 1 for liberty opener, 1 from palace, 1 for God-King).
That's now my benchmark for this - collect 200 culture during first 50 turns and then get enough culture from CS (to have a rate of 21 culture per turn) to finish liberty in 105 turns.
I'm off for playing!
If the objective is 105, then add another 7 turns or so to walk the GM, we need to close Liberty by 98 to be safe(ish). Problem is the war of course. Money spend on CS is money not spent on units.
EDIT: sorry I did not read the post well, you mean to beat Vadalaz. Yep, 2 culture ruins, 2 allies and one friend after t55 should be safe enough, you have some margin due to the 20 turns golden age, about 40 culture. The tough bit is the war. I am still playing this, loads of fun, should be playing the diplo game but I find it difficult to tear myself from this and went back when Vadalaz posted. Not gonna beat him unless I get really lucky though.