Zack
99% hot gas
I'd like to tell everyone a short little story.
Mar 22, 2015 -- None Shall Pass 2 ends. spaceman98 was in the Empire faction, a neutral-ish team composed of canonical bad guys that was opposed to the Jedi Order (also neutral-ish, composed of canonical good guys). Both Empire and Jedi were needed to eliminate the other neutral-ish faction and any other factions except the town.
Mar 22, 2015
Mar 23, 2015
also consider the following points of interest:
- Takhisis' role confirms there is a cult, and is extremely similar to several roles from None Shall Pass games.
- Jarrema's role implies that there are neutrals who aren't town, and again is extremely similar to several roles from None Shall Pass games.
- Kennigit's role confirms there are at least THREE non-town factions, including his own gondor.
- No cult in the history of cults ever starts the game out with a nightkill. Double A is NOT part of the cult. Consider that if Kennigit is the "Jedi" vig, Double A is likely just the "Empire" vig (to go with the nsp2 analogy).
- The "Jedi" and the "Empire" are NOT opposed to the town, but do need to eliminate each other. Lynching members of either faction is a total waste of time.
- The cult is gaining recruits as time goes on. Eliminating the cult HAS to be the priority, because they ARE opposed to EVERY other faction, including the town, the "Jedi", and the "Empire".
- REPEAT: focus on the cult, not on third-parties which are absolutely no threat to the town.
Mar 22, 2015 -- None Shall Pass 2 ends. spaceman98 was in the Empire faction, a neutral-ish team composed of canonical bad guys that was opposed to the Jedi Order (also neutral-ish, composed of canonical good guys). Both Empire and Jedi were needed to eliminate the other neutral-ish faction and any other factions except the town.
Mar 22, 2015
The two NSP games were both amazing (and have provided me with inspiration for my own potential game ideas ), both in terms of cool and unusual mechanics, and in terms of story.
Mar 23, 2015
I have an idea for a large game (30 players). Here is the description:
Breeland
also consider the following points of interest:
- Takhisis' role confirms there is a cult, and is extremely similar to several roles from None Shall Pass games.
- Jarrema's role implies that there are neutrals who aren't town, and again is extremely similar to several roles from None Shall Pass games.
- Kennigit's role confirms there are at least THREE non-town factions, including his own gondor.
- No cult in the history of cults ever starts the game out with a nightkill. Double A is NOT part of the cult. Consider that if Kennigit is the "Jedi" vig, Double A is likely just the "Empire" vig (to go with the nsp2 analogy).
- The "Jedi" and the "Empire" are NOT opposed to the town, but do need to eliminate each other. Lynching members of either faction is a total waste of time.
- The cult is gaining recruits as time goes on. Eliminating the cult HAS to be the priority, because they ARE opposed to EVERY other faction, including the town, the "Jedi", and the "Empire".
- REPEAT: focus on the cult, not on third-parties which are absolutely no threat to the town.