CaiusDrewart
King
Oh no, Germany got the dreaded "combat bonus against city-states" bonus. Hopefully that will be more useful than it was for Civ V Mongolia. At least with the warmonger penalty reduced in importance, aggressing against city-states should be a slightly more feasible strategy. I suspect, however, that befriending them will typically be more profitable.
I can't see the U-Boat being at all powerful, but it is historical and new to Civ (have we ever had a unique submarine before?). An additional gold bonus for pillaging trade routes might have been more flavorful than the deep water combat bonus.
However, I wish Germany had gotten a land UU. It just doesn't feel right for this Civ not to have one. There are a million good options, from the Teutonic Knight to the Doppelsoldner to the Uhlan to the Needle Gunner to the WWI Stormtrooper to the Panzer to the Leopard 2. I would've gladly scrapped the city-state combat bonus for any of those.
The other elements of the UU do seem quite powerful, though, and some of them last all game. I think ThomasClark's instincts are probably right:
I can't see the U-Boat being at all powerful, but it is historical and new to Civ (have we ever had a unique submarine before?). An additional gold bonus for pillaging trade routes might have been more flavorful than the deep water combat bonus.
However, I wish Germany had gotten a land UU. It just doesn't feel right for this Civ not to have one. There are a million good options, from the Teutonic Knight to the Doppelsoldner to the Uhlan to the Needle Gunner to the WWI Stormtrooper to the Panzer to the Leopard 2. I would've gladly scrapped the city-state combat bonus for any of those.
The other elements of the UU do seem quite powerful, though, and some of them last all game. I think ThomasClark's instincts are probably right:
Ranking the importance of their bonuses, I would put:
1) Extra district vs what's normally allowed
2) Extra military policy slot
3) Hansa
4) City-state combat bonus
5) U-Boat