[BTS] SGOTM 24 Xteam

I, too, am skeptical about the need for a fort and archer. Our mindset should be more aggressive. Would a barb city at the pig/clam site be a bad thing?

I'm just afraid that with the DS being weaker than an Axe, we would put a lot more hammers into capturing that city than we would building a Settler.

If we get Iron hooked up for Swords, that would be different.
 
I'm just afraid that with the DS being weaker than an Axe, we would put a lot more hammers into capturing that city than we would building a Settler. Would depend upon how many of what are defending. Also, can't grow a city while building a settler, and settler is lost when founding, while winning units survive with promotions. So, even if multiple DS's are needed and some lost, they could easily be "cheaper" route than a settler to possessing another city.

If we get Iron hooked up for Swords, that would be different.
For sure.
 
Good news, bad news .....

Spoiler Good news :
There are fish 2S of the Stone, we will need to settle on the Stone to make use of them. Will upload picture once my internet starts behaving again.


Spoiler Very bad news :
Our Scout met a barbarian warrior in the desert and was killed :mad: . In hindsight I should perhaps just have moved him one square at a time through the desert but I didn't so there was nothing I could do. I've stopped here so we can re-assess.

One of our fog busting warriors has a promotion available thanks to defeating animals, that may impact what we decide to do.


http://gotm.civfanatics.net/download.php?file=Xteam_SG024_BC2800_01.CivBeyondSwordSave

Spoiler Buffy Log :

Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 18/500 (3280 BC) [03-Mar-2017 18:52:56]
Research begun: Writing (16 Turns)
100% Research: 9 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank


Turn 19/500 (3240 BC) [03-Mar-2017 18:54:10]
100% Research: 9 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank


After End Turn:
Oak finishes: Warrior

Turn 20/500 (3200 BC) [03-Mar-2017 18:55:50]
Oak begins: Scout (4 turns)
100% Research: 9 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank


After End Turn:

Other Player Actions:
While defending in the wild near Oak, Warrior 1 (Oak) (1.40/2) defeats Barbarian Lion (Prob Victory: 95.6%)

Turn 21/500 (3160 BC) [03-Mar-2017 18:57:39]
A Camp was built near Oak
100% Research: 13 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank


After End Turn:
Oak grows to size 3

Turn 22/500 (3120 BC) [03-Mar-2017 18:58:20]
100% Research: 13 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank


After End Turn:

Other Player Actions:
While defending in the wild near Oak, Warrior 2 (Oak) (2.00/2) defeats Barbarian Wolf (Prob Victory: 99.9%)

Turn 23/500 (3080 BC) [03-Mar-2017 18:59:20]
100% Research: 13 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank


After End Turn:
Oak finishes: Scout

Turn 24/500 (3040 BC) [03-Mar-2017 18:59:52]
Oak begins: Settler (10 turns)
100% Research: 13 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank


Turn 25/500 (3000 BC) [03-Mar-2017 19:00:39]
100% Research: 13 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank


Turn 26/500 (2960 BC) [03-Mar-2017 19:01:19]
100% Research: 13 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank


After End Turn:

Other Player Actions:
While defending in the wild near Oak, Warrior 1 (Oak) (2.00/2) defeats Barbarian Wolf (Prob Victory: 100.0%)

Turn 27/500 (2920 BC) [03-Mar-2017 19:01:58]
100% Research: 13 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank


Turn 28/500 (2880 BC) [03-Mar-2017 19:03:05]
A Camp was built near Oak
100% Research: 13 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank


Turn 29/500 (2840 BC) [03-Mar-2017 19:04:11]
100% Research: 13 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank


After End Turn:
Tech research finished: Writing

Other Player Actions:
While defending in the wild, Scout 1 (Oak) loses to Barbarian Warrior (1.06/2) (Prob Victory: 0.8%)

Turn 30/500 (2800 BC) [03-Mar-2017 19:05:38]
Research begun: Mining (6 Turns)




Spoiler SGOTM Log :

Turn 20, 3200 BC: Barbarian's Lion (2.00) vs Sitting Bull's Warrior 1 (Oak) (3.20)
Turn 20, 3200 BC: Combat Odds: 4.4%
Turn 20, 3200 BC: (Animal Combat: +10%)
Turn 20, 3200 BC: (Plot Defense: +50%)
Turn 20, 3200 BC: Barbarian's Lion is hit for 25 (75/100HP)
Turn 20, 3200 BC: Barbarian's Lion is hit for 25 (50/100HP)
Turn 20, 3200 BC: Sitting Bull's Warrior 1 (Oak) is hit for 15 (85/100HP)
Turn 20, 3200 BC: Sitting Bull's Warrior 1 (Oak) is hit for 15 (70/100HP)
Turn 20, 3200 BC: Barbarian's Lion is hit for 25 (25/100HP)
Turn 20, 3200 BC: Barbarian's Lion is hit for 25 (0/100HP)
Turn 20, 3200 BC: Sitting Bull's Warrior 1 (Oak) has defeated Barbarian's Lion!

Turn 22, 3120 BC: Barbarian's Wolf (1.00) vs Sitting Bull's Warrior 2 (Oak) (2.70)
Turn 22, 3120 BC: Combat Odds: 0.1%
Turn 22, 3120 BC: (Animal Combat: +10%)
Turn 22, 3120 BC: (Plot Defense: +25%)
Turn 22, 3120 BC: Barbarian's Wolf is hit for 31 (69/100HP)
Turn 22, 3120 BC: Barbarian's Wolf is hit for 31 (38/100HP)
Turn 22, 3120 BC: Barbarian's Wolf is hit for 31 (7/100HP)
Turn 22, 3120 BC: Barbarian's Wolf is hit for 31 (0/100HP)
Turn 22, 3120 BC: Sitting Bull's Warrior 2 (Oak) has defeated Barbarian's Wolf!

Turn 26, 2960 BC: Barbarian's Wolf (1.00) vs Sitting Bull's Warrior 1 (Oak) (3.70)
Turn 26, 2960 BC: Combat Odds: 0.0%
Turn 26, 2960 BC: (Animal Combat: +10%)
Turn 26, 2960 BC: (Plot Defense: +50%)
Turn 26, 2960 BC: (Fortify: +25%)
Turn 26, 2960 BC: Barbarian's Wolf is hit for 36 (64/100HP)
Turn 26, 2960 BC: Barbarian's Wolf is hit for 36 (28/100HP)
Turn 26, 2960 BC: Barbarian's Wolf is hit for 36 (0/100HP)
Turn 26, 2960 BC: Sitting Bull's Warrior 1 (Oak) has defeated Barbarian's Wolf!

Turn 29, 2840 BC: You have discovered Writing!
Turn 29, 2840 BC: Barbarian's Warrior (2.02) vs Sitting Bull's Scout 1 (Oak) (1.00)
Turn 29, 2840 BC: Combat Odds: 99.2%
Turn 29, 2840 BC: (Extra Combat: -10%)
Turn 29, 2840 BC: Barbarian's Warrior is hit for 13 (79/100HP)
Turn 29, 2840 BC: Barbarian's Warrior is hit for 13 (66/100HP)
Turn 29, 2840 BC: Barbarian's Warrior is hit for 13 (53/100HP)
Turn 29, 2840 BC: Sitting Bull's Scout 1 (Oak) is hit for 28 (72/100HP)
Turn 29, 2840 BC: Sitting Bull's Scout 1 (Oak) is hit for 28 (44/100HP)
Turn 29, 2840 BC: Sitting Bull's Scout 1 (Oak) is hit for 28 (16/100HP)
Turn 29, 2840 BC: Sitting Bull's Scout 1 (Oak) is hit for 28 (0/100HP)
Turn 29, 2840 BC: Barbarian's Warrior has defeated Sitting Bull's Scout 1 (Oak)!
Turn 29, 2840 BC: While defending, your Scout 1 (Oak) was destroyed by a Barbarian Warrior!

Turn 30, 2800 BC: Will Sign Open Borders: Darius I
 
Need to go ahead and get the settler out and Corn City founded. Until that city is protected, don't think it's worth the risk to send another unit east, though that's certainly a priority.

Doesn't warrior2 need to be one tile further west to optimally barb bust?

What about naming the warrior at the corns W3 for convenience?

Would suggest his exchanging positions with warrior1 and look to promote W1 with forest defense if barbs show up.
 
Need to go ahead and get the settler out and Corn City founded. Until that city is protected, don't think it's worth the risk to send another unit east, though that's certainly a priority.

Agreed. We'll have to make do with 3 warriors until the Settler is finished. At that point, we can get another warrior in 1 turn. It kind of sucks putting those 15 hammers in a warrior when we could be building the Library, but I think it has to be done.

Doesn't warrior2 need to be one tile further west to optimally barb bust?

What about naming the warrior at the corns W3 for convenience?

Would suggest his exchanging positions with warrior1 and look to promote W1 with forest defense if barbs show up.

Yes, move Warrior2 1W, and get Warrior 1 into the easternmost fogbusting spot while promoting him to Woodsman I.

Here's my take on the ideal spots for fogbusting:

Spoiler Before Birch :
Civ4ScreenShot0309.JPG


Spoiler After Birch :
Civ4ScreenShot0310.JPG
 
OK we all seem agreed:-

Promote W1 to Woodsman 1 and move him East.
Move W2 1W.
Birch:- Settler -> Warrior
Settler towards the double corn site
Worker:- Finish Fur and then move to Corn

Should I play until the warrior is built?
 
Fine with me.

Not sure we should fogbust the pig/clam site, if the barbs are likely to build a city there for us. What's likely to defend that possible city?
 
Fine with me.

Not sure we should fogbust the pig/clam site, if the barbs are likely to build a city there for us. What's likely to defend that possible city?

3 Archers is pretty typical. I think if they build a 4th one, they typically send it out to attack.

NZ - go ahead until Settler and warrior are built.
 
OK Settler is built and warriors moved as agreed, nothing else dramatic happened but Judaism was FIADL. Warrior will be 1 turn as expected, do we want to escort the Settler?? I've stopped at this point and am going on a business trip tomorrow so a good point to end my turn set. Who wants to go next?

http://gotm.civfanatics.net/download.php?file=Xteam_SG024_BC2680_01.CivBeyondSwordSave

Here is your Session Turn Log from 2800 BC to 2680 BC:

Turn 32, 2720 BC: Judaism has been founded in a distant land!

Spoiler Buffy Log :

Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 30/500 (2800 BC) [05-Mar-2017 22:16:03]
Warrior 1 (Oak) promoted: Woodsman I
100% Research: 13 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank


Turn 31/500 (2760 BC) [05-Mar-2017 22:16:33]
100% Research: 13 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank


Turn 32/500 (2720 BC) [05-Mar-2017 22:17:47]
100% Research: 13 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank


After End Turn:
Oak finishes: Settler

Other Player Actions:
Judaism founded in a distant land

Turn 33/500 (2680 BC) [05-Mar-2017 22:17:55]
Oak begins: Warrior (3 turns)
 
Don't see a need to escort settler -- just move him NE, SE, and then, before moving onto city site, move warrior to make sure no wolves are about in the forests.

I'm happy for Fractals to go next but can take it. Need to know how to "[*] verify that your ini file has the autosave interval set to 1."

Also, while I can enable Buffy Log, I have never been able to find it to insert it in thread.
 
Need to know how to "[*] verify that your ini file has the autosave interval set to 1."

Go to the folder "Beyond the Sword" (for me, that's Documents\My Games\Beyond the Sword) and open the file CivilizationIV (this may appear as CivilizationIV.ini or without a suffix). Scroll through until you find:
upload_2017-3-5_21-37-47.png


If you get to the [DEBUG] section, you've gone a bit too far. If it's set to 4, edit it to 1 and save the file. This has a nasty habit of switching back to 4, and I'm not sure what exactly triggers it to return to defaults.

Also, while I can enable Buffy Log, I have never been able to find it to insert it in thread.

The path for the log is on the Buffy menu. CTRL+ALT+O to get the menu, then go to the Logging tab, then you can type in a directory that's easy to find.
 
Warrior will be 1 turn as expected, do we want to escort the Settler?? I've stopped at this point and am going on a business trip tomorrow so a good point to end my turn set. Who wants to go next?

No need to escort, like CP said.

Since NZ is presumably long asleep by now and busy tomorrow, I took responsibility for updating the test game. I haven't done a completely thorough check, so let me know if you spot anything that doesn't match the real game. I know that the Woodsman I warrior is only at 1.9 health, but as long as he doesn't get attacked this turn, that won't matter.

Thanks for the set, and well done NZ :thumbsup:
 

Attachments

  • TEST SG24 BC-2680 T33 Matching.CivBeyondSwordSave
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Go to the folder "Beyond the Sword" (for me, that's Documents\My Games\Beyond the Sword) and open the file CivilizationIV (this may appear as CivilizationIV.ini or without a suffix). Scroll through until you find:
View attachment 466309 Done, and will check again whenever I'm playing . . . Thanks.

If you get to the [DEBUG] section, you've gone a bit too far. If it's set to 4, edit it to 1 and save the file. This has a nasty habit of switching back to 4, and I'm not sure what exactly triggers it to return to defaults.



The path for the log is on the Buffy menu. CTRL+ALT+O to get the menu, then go to the Logging tab, then you can type in a directory that's easy to find.
That refreshes my memory. Tried this before, and it didn't show up where I wanted it to (forgot what I chose). You say "directory." Is there special meaning to that term?

Appreciate the test game.
 
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