Some points about the UE 1.1 (only Europe 39, Deity level, Historical mode):
- A problem I never saw before : When playing France, UK joined and I noticed only few turns later that we where researching different technologies. I request them change to my technology, in dialog they say yes but didn't change their research. At same time other allies accept change. UK was the only country with better global score. Joined, a savegame.
- AI unit production, almost fully fixed, AI seem to produce everything. The only points I saw are :
* Overproduction of submarines, like if Churchill has stolen Hitler plans about that! But I noticed it for all countries... but Germany!
* Overproduction of Tank Destroyer. About that, I think Tank Destroyer appeared only much later and only in last years of the war, like 44. The result is that Tank Destroyer are overused but worse that Tanks are a bit underused. But at least AI use them now. The better would perhaps to have a second Anti tank unit stronger than the first but slower and with less bonus than a later Tank Destroyer.
* Overproduction of Marines and paratroopers until AI get infantry near to str 25. Until that, Infantry seems a lot underused and mainly for town defense purpose. That's weird for countries with strong infantry.
* Underproduction of Tanks. But at least, now AI produce some and use them in fights.
* Underproduction of Anti Air units, ha well it's eventually an option and the AI replace them by planes/and or artillery.
- AI aggressiveness solved for all Europe countries for which it's normal to expect some, Germany, USSR, Italy, even France. The only problem is for UK, but similar to all previous versions. Eventually I notice one change, they provide no more air support to France when they did it better in some older version.
Other points are details like:
- Why workers still cost that much? I noticed it's less exaggerate than in UE 1.0 and this is cool. But it's one of the most boring lost that happen in the game. A country just declare war and in same turn eat your 4 workers nearby, your workers are far from frontiers... but not enough because a unit with 3 or 4 move jump on them. When that happen and you notice how high is the production cost... it's weird!
- Some unit characteristics can be debated but well Chamboozer seems unable to recognize his errors and correct them!
My main points are:
* Second France bomber weaker than first, only its production cost is a little bit lower. Not fun at all, even if that has really some sense with real models.
* Default units are now too weak. I understand there was a problem with Poland but why Poland should suffer such a drop when Italy still get unit strength that are fare to simulate what happened during real war (they lost poorly all their battles except when German was here). The problem is when you play the country, Germany or USSR, opponent units are so weak that it's boring to take Poland or Finland.
* No need to give 3 moves to British improved infantry, that has no sense.
* UK medium tank with 4 moves is a tremendous advantage (and not justified historically).
* US light tank with 5 moves is just too much.