strategyonly
C2C Supreme Commander
OK i have read the instructions, a few times, still a no go, sorry, if i use Play Now the BUG mod works great, but once i start using MY mod its gone?? What do i need to do??
OK i have read the instructions, a few times, still a no go, sorry, if i use Play Now the BUG mod works great, but once i start using MY mod its gone?? What do i need to do??
I guess, you installed BUG as main mod (aka into CustomAssets). If yes: Have you checked your mod's ini that the "NoCustomAssets" option is set to 0?
That will work, but I highly recommend using the EXE installer. It has an option to install BUG as a mod to the Mods folder and adds an uninstaller inside there for easy removal. Everything will be self-contained, and you won't have to worry about manually setting things up.
Sorry, I hadn't read this page of posts before I replied previously, and I was replying to roumen.
strategyonly - I am confused about what you mean. What exactly are you trying to do?
If Civ4 is completely hosed, you should be able to rename "My Games/BTS" to something else and start Civ4. It should create the whole directory anew and be working.
How did you install BUG? How did you install your mod?
Two mods installed into separate directories under "My Games/BTS/Mods" will never work together as only one folder in that folder can be active at a time.
You can install BUG to CustomAssets and modify your mod's INI file so that NoCustomAssets is 0 and hope that it works, but you may run into trouble if the two mods modify the same Python file.
That may clarify things. I will try EFs suggestion with the exe though.Maybe we should rename it to "BUG Settings" or something similar.
Thank you. I will try that.That will work, but I highly recommend using the EXE installer. It has an option to install BUG as a mod to the Mods folder and adds an uninstaller inside there for easy removal. Everything will be self-contained, and you won't have to worry about manually setting things up.
I know v3.5 just came out, but I was wondering how you merge this with a mod that's using a CvCustomEventManager.py file?
<?xml version="1.0" encoding="ISO-8859-1" ?>
<mod id="FavoriteCivicDetector" >
<events module="FavoriteCivicDetector" />
</mod>
Now thats theres a new one out, same thing, how do i get it to work into my mod??
Can you start by answering the same questions that I asked Grave?
I think the questions EF is asking is about your current config in your mod. Can you answer those questions for what your current mod is using? As for merging Python files, it's the same as merging any files. use something like WinMerge, compare the differences, and take your time.
I use Winmerge, but if one line is different than the other Winmerge is NO good.
[B]ORIGINAL[/B]
1 See Jane run.
2 Run Jane run.
3 Jane ran.
[B]YOURS[/B] [B]BUG[/B]
1 See Jane run. See Jane run.
2 [I]Run Jane!!![/I] [I]Did Jane run?[/I]
3 Jane ran. [I]Yes, Jane ran.[/I]