Izmir Stinger
Deity
The Drill and Flanking line of promotions seem (to me) to be objectively inferior to the Combat, City Raider, City Garrison and counter-unit promotions. I pick up one point of flanking on some naval units if I intend to pursue the navigation promotion, but otherwise, nada. Only time I've used Drill since my newb years was on one infantry unit with Warlord Leadership and the Devil's own luck that managed to get the full Combat line and Pinch.
Do you use Drill or Flanking? Why? Convince me they don't suck, or that they have some special strategic use I'm overlooking. I'll be the first to admit I don't have much of a head for numbers. Are first strikes worth more than they appear at first glance? Does a few levels of flanking dramatically increase a unit's long term survivability?
Do you use Drill or Flanking? Why? Convince me they don't suck, or that they have some special strategic use I'm overlooking. I'll be the first to admit I don't have much of a head for numbers. Are first strikes worth more than they appear at first glance? Does a few levels of flanking dramatically increase a unit's long term survivability?