Afforess
The White Wizard
Crossbowman. Are they overpowered, too cheap, or do they just get unlocked too early?
(Sorry for posting the question late...)
(Sorry for posting the question late...)
3. Both should get mainly defense bonuses, but only against light units (melee and mounted). Heavy pikemen, heavy swordsmen and heavy cavalry should be almost 100% immune to archers, and 90/70% immune from long/crossbowmen
They don't need nerfing, Longbowman need buffing!
Crossbow Timeline in Civ Terms
500BCE Light Crossbowman
1000CE Crossbowman
1300CE Heavy Crossbowman
1500CE Mounted Crossbowman
They don't need nerfing, Longbowman need buffing!
Crossbow Timeline in Civ Terms
500BCE Light Crossbowman
1000CE Crossbowman
1300CE Heavy Crossbowman
1500CE Mounted Crossbowman
A bit more work would be to have a light crossbow appear early. Suggestion would be 6 strength, and be unlocked by Vassalage with a secondary requirement of Siege Warfare. Then push the regular 9 strength crossbow from Machinery up to Engineering. This would make Vassalage a little more attractive to militaristic players too.
I don't think crossbows are too strong, since I usually seem to get swordsmen (10 str) at around the same time. Its just that armies seem to be very infantry heavy in that era, and there's no great counter for them just yet (until knights/heavy calvary really).
I like the idea of adding an earlier "Light Crossbowman" and moving the other one a bit back. It would ensure that crossbowman do come before longbows, and also don't make them too OP.
No need to apologize, that elaboration is excellent and I agree completely!I don't so much think the current crossbow unit is too strong, it is just available a bit too early. You can go for Machinery instead of Smithing and have the counter to Swords, Heavy Pikes, and Macemen before anyone even has Swords, Heavy Pikes, or Macemen.
Also, the Crossbow has no resource requirement, and makes both a good attacker and defender depending on which promotions you give it. It absolutely decimates Light Swords, Axemen, Pikemen. The only real counter for a while is Mounted Infantry. I know this because I have had the tech leader beeline Machinery and try to wipe me out with them, and I was cranking out Mounted Infantry to hold them off.
I will elaborate a bit on my idea.
Vassalage could be used to unlock Light Crossbows, with the secondary requirement of Siege Warfare. This is to reflect crossbows as a weapon used by conscripted peasants and not a professional military class, and also reflects a civilizations knowledge of basic siege machines (like the catapult). With 6 str and 50% vs melee, it would effectively counter the melee units of the day (light swords, axes, pikes) and be vulnerable to horseman and somewhat to wardogs (for the desperate). It would still be somewhat cost effective against the heavier armors of the swords and heavy pikes, but would not dominate them like the current crossbow does. It could even be argued these light crossbows could be 5 strength, with 50% vs melee. As long as they are priced appropriately, it shouldn't matter, as they will be able to effectively do their job. Just think of it as an axeman that doesn't require resources and kills axeman. A 5 str light crossbow would demonstrate how their value dropped off when they could no longer pierce heavy armor. (Yes, the earliest crossbows were not so great against heavy armor.)
Longbows would soon arrive with their 8 strength and city/hill defense bonuses and become much more attractive for city defense. A player who didn't have resources to make other units would find properly promoted Longbows to be the best choice on both offense and defense.
Finally, the 9 str 50% vs melee crossbow would be pushed up to Engineering. These are the advanced crossbows using cranks or levers to achieve hundreds of pounds of draw weight so they have heavy armor piercing capability. Instead of arriving just before the units it counters, it arrives about the same time. Someone who doesn't have iron could still beeline for Engineering, skipping most of the Feudalism chokepoint techs, so I think it would work nicely. Ultimately, you would have the same Crossbowman, it would just be one rung higher on the tech tree.
Sorry to beat the topic to death, but I can't tell you how many times I have thought about this when playing.